Issue 6524: Prevent weapon-malfunction-crits from being unjammed via Unjam RAC (movement phase) & prevent NPE if unit unjams rapid-fire weapon and flees #6528
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Two for one bonus special!
Fixes #6524
There are two issues at play here:
TWGameManager::resolveAllButWeaponAttacks
. I considered putting the null entity check there, but several of these actions still need to be processed even if the entity has fled, like clearing a minefield or activating an AP pod. I think we should handle these cases as they occur.