You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, the UI appears correctly, but once anything is entered into the "Text" field, the placeholder ("Enter Video URL...") disappears as expected, yet the actual typed text isn't showing. The entered URL is invisible, but a user knows that text has been entered because the typing cursor moves, and pressing the play button on a valid URL works. So the text is there but you can't see it.
This happens on multiple projects of mine - Reimporting the player, deleting it completely and importing again from scratch hasn't helped. SDK is all up to date.
Wondering if there is a TextMeshPro setting conflict for projects where the VRC Billiards Community Edition is also present. Any ideas?
The text was updated successfully, but these errors were encountered:
Not sure then, never have run into that or heard of it being an issue with clean imports. You might want to try importing in a clean project then, something may be breaking it in the projects you've imported it into.
Hello, after some troubleshooting, it appears that disabling/hiding the "SyncModeToggle" element (preventing users from toggling Video/Stream mode) causes the text to disappear. What is the correlation between these two UI elements that requires the toggle to be on so that text can be seen in the URL bar?
Hi, the UI appears correctly, but once anything is entered into the "Text" field, the placeholder ("Enter Video URL...") disappears as expected, yet the actual typed text isn't showing. The entered URL is invisible, but a user knows that text has been entered because the typing cursor moves, and pressing the play button on a valid URL works. So the text is there but you can't see it.
This happens on multiple projects of mine - Reimporting the player, deleting it completely and importing again from scratch hasn't helped. SDK is all up to date.
Wondering if there is a TextMeshPro setting conflict for projects where the VRC Billiards Community Edition is also present. Any ideas?
The text was updated successfully, but these errors were encountered: