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gameplay.ixx
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export module gameplay;
import <concepts>;
import <map>;
namespace GDE {
namespace Rule {
export class CRTPRule {
public:
virtual void recoverTrueType() = 0;
};
export enum GPMessageType {
fail,
win,
draw,
nextTurn,
nothing,
end
};
template <typename Derived>
class BaseRule : public CRTPRule {
protected:
std::map<GPMessageType, CRTPRule*> successors;
public:
inline void addSuccessor(const GPMessageType, CRTPRule&);
inline void removeSuccessor(const GPMessageType);
inline void recoverTrueType() override;
~BaseRule();
};
template <typename Derived>
void BaseRule<Derived>::addSuccessor(const GPMessageType _srcMsg, CRTPRule& _ruleTarget) {
successors[_srcMsg] = &_ruleTarget;
}
template <typename Derived>
void BaseRule<Derived>::removeSuccessor(const GPMessageType _srcMsg) {
successors.erase(_srcMsg);
}
template <typename Derived>
void BaseRule<Derived>::recoverTrueType() {
static_cast<Derived*>(this)->safeExecute();
}
template <typename Derived>
BaseRule<Derived>::~BaseRule() {
for (auto& [k, v] : successors)
v = nullptr;
successors.clear();
}
export template <typename B>
class InnerRule : public BaseRule<InnerRule<B>> {
public:
B action;
public:
InnerRule(B);
template <typename... Args> requires std::invocable<B, Args...> void execute(Args&&...);
inline const B getAction() const {
return action;
};
inline void safeExecute() { ; };
};
template <typename B> InnerRule<B>::InnerRule(B _act)
: action(_act) {
}
template <typename B> template <typename... Args> requires std::invocable<B, Args...>
void InnerRule<B>::execute(Args&&... args) {
GPMessageType result = std::invoke(action, std::forward<Args>(args)...);
if (result != nothing) {
auto it = this->successors.find(result);
if (it != this->successors.end()) {
auto next = it->second;
next->recoverTrueType();
}
}
}
export template <typename B, typename... Args> requires std::invocable<B, Args...>
class OuterRule : public BaseRule<OuterRule<B, Args...>> {
public:
B action;
const unsigned int parameters;
OuterRule(B, Args&&...);
void safeExecute();
void execute(Args&&...);
};
template <typename B, typename... Args> requires std::invocable<B, Args...>
OuterRule<B, Args...>::OuterRule(B _havior, Args&&... _params)
:action(_havior), parameters(sizeof...(_params)) {}
template <typename B, typename... Args> requires std::invocable<B, Args...>
void OuterRule<B, Args...>::safeExecute() {
if (parameters == 0)
execute();
else
;
}
template <typename B, typename... Args> requires std::invocable<B, Args...>
void OuterRule<B, Args...>::execute(Args&&... args) {
GPMessageType result = std::invoke(action, std::forward<Args>(args)...);
}
}
}