No.
Use a search engine and scroll through some forums, you will eventually find them.
No. Most games require patches to properly run. You can find which patches are required in the game specific notes.
If a game is not supported, chances are that no current developers play the game. It will be extremely difficult to add support for a game you don't play. So, if you want to see support for a game that's currently not supported, you would need to find someone with Kotlin/Java programming skills who also plays the game.
Not likely but it doesn't hurt to try. If it works, please report it in the issue tracker.
Yes. But you should only consider this if you have strong programming or homelab experience or have self-hosted other services before, as you will not receive support for basic questions.
If you're new to self-hosting, please just use our public server at https://aquadx.net.
Caution
By the CC By-NC-SA License, your public instance CANNOT be commercial in any way, this includes paid access, donations, or any other form of monetization.
No. It's hardcoded inside a game and server can do nothing about it.
- 80: ALL.Net, Game endpoints
- 8443: Billing
- 22345: Aime
Here are some tips:
- ALL.Net and game endpoints can be proxied
- Billing endpoint can be proxied but with extra steps: enable deprecated
TLS_RSA_*
cipher and use self-signedib.naominet.jp
TLS certificate - or simply disable it - DO NOT proxy Aime endpoint: it's TCP traffic, not HTTP
- DO NOT compress traffic: proxy as-is if you can
- DO NOT use CDN proxy: e.g. Cloudflare
- Set
allnet.server.host
inapplication.properties
with your public IP or hostname - You may change endpoint ports for internally (aqua <-> proxy), but external ports that are exposed needs to be the same as default (proxy <-> game)