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ChaCuN is an electronic version of a board game derived from the famous 'Carcassonne'.

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   /   __  \  |   |  |_ _|  .'  __ `.    /   __  \  .'   |  | ||    \  |  | 
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 > (_)  )  __ | _ _--.   | .'   _    | > (_)  )  __ ' (`. _` /|| (_ o _)  | 
(  .  .-'_/  )|( ' ) |   | |  _( )_  |(  .  .-'_/  )| (_ (_) _)|  (_,_)\  | 
 `-'`-'     / (_{;}_)|   | \ (_ o _) / `-'`-'     /  \ /  . \ /|  |    |  | 
   `._____.'  '(_,_) '---'  '.(_,_).'    `._____.'    ``-'`-'' '--'    '--' 
                                                                            
    - What is ChaCuN?

>   ChaCuN, which stands for 'Chasseurs et Cueilleurs au Néolithique' is an 
|   electronic version of the board game 'Chasseurs et Cueilleurs', derived 
|   from the famous 'Carcassonne'. It is the project of first year students 
|   enrolled in the summer 2024 EPFL Computer Science bachelor semester.

>   ChaCuN is designed to be played by 2 to 5 players, each aiming to build 
|   a prehistoric landscape by placing square tiles side by side. 
|   The different parts of the landscape, for example, forests, rivers, etc
|   can be occupied by hunters, gatherers or fishermen, to earn points.

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ChaCuN is an electronic version of a board game derived from the famous 'Carcassonne'.

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