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kd.h
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#ifndef KD_HINCLUDED
#define KD_HINCLUDED
#include "cosmo.h"
#define ROOT 1
#define LOWER(i) (i<<1)
#define UPPER(i) ((i<<1)+1)
#define PARENT(i) (i>>1)
#define SIBLING(i) ((i&1)?i-1:i+1)
#define SETNEXT(i)\
{\
while (i&1) i=i>>1;\
++i;\
}
#define DARK 1
#define GAS 2
#define STAR 4
/*
** Softening types!
*/
#define PLUMMER 1
#define SPLINE 2
typedef struct pInitial {
float r[3];
float v[3];
float fMass;
float fSoft;
float fTemp;
float fBall2;
float fDensity;
int iOrder;
} PINIT;
typedef struct pMoved {
float r[3];
float rOld[3];
float a[3];
int iOrder;
} PMOVE;
typedef struct pGroup {
float rel[3];
float rCenter[3];
float rBound[3];
float vcm[3];
float fMass;
float fRadius;
int nMembers;
int pStart;
int pCurr;
} PGROUP;
typedef struct bndBound {
float fMin[3];
float fMax[3];
} BND;
typedef struct kdNode {
float fSplit;
BND bnd;
int iDim;
long pLower;
long pUpper;
} KDN;
typedef struct kdContext {
int nBucket;
float fPeriod[3];
float fCenter[3];
float G;
CSM csm;
float z;
int nParticles;
int nDark;
int nGas;
int nStar;
int inType;
float fTime;
int nLevels;
int nNodes;
int nSplit;
int nMove;
int nActive;
int nInitActive;
PINIT *pInit;
PMOVE *pMove;
PGROUP *pGroup;
KDN *kdNodes;
int nGroup;
int *piGroup;
int uSecond;
int uMicro;
int bOutDiag;
} * KD;
#define INTERSECTNP(pkdn,x,y,z,fDist2)\
{\
float INTRSCT_dx,INTRSCT_dy,INTRSCT_dz;\
float INTRSCT_dx1,INTRSCT_dy1,INTRSCT_dz1;\
INTRSCT_dx = (pkdn)->bnd.fMin[0] - x;\
INTRSCT_dx1 = x - (pkdn)->bnd.fMax[0];\
INTRSCT_dy = (pkdn)->bnd.fMin[1] - y;\
INTRSCT_dy1 = y - (pkdn)->bnd.fMax[1];\
INTRSCT_dz = (pkdn)->bnd.fMin[2] - z;\
INTRSCT_dz1 = z - (pkdn)->bnd.fMax[2];\
if (INTRSCT_dx > 0.0) fDist2 = INTRSCT_dx*INTRSCT_dx;\
else if (INTRSCT_dx1 > 0.0) fDist2 = INTRSCT_dx1*INTRSCT_dx1;\
else fDist2 = 0.0;\
if (INTRSCT_dy > 0.0) fDist2 += INTRSCT_dy*INTRSCT_dy;\
else if (INTRSCT_dy1 > 0.0) fDist2 += INTRSCT_dy1*INTRSCT_dy1;\
if (INTRSCT_dz > 0.0) fDist2 += INTRSCT_dz*INTRSCT_dz;\
else if (INTRSCT_dz1 > 0.0) fDist2 += INTRSCT_dz1*INTRSCT_dz1;\
}
#define INTERSECT(c,cp,fBall2,lx,ly,lz,x,y,z,sx,sy,sz)\
{\
float INTRSCT_dx,INTRSCT_dy,INTRSCT_dz;\
float INTRSCT_dx1,INTRSCT_dy1,INTRSCT_dz1,INTRSCT_fDist2;\
INTRSCT_dx = c[cp].bnd.fMin[0]-x;\
INTRSCT_dx1 = x-c[cp].bnd.fMax[0];\
INTRSCT_dy = c[cp].bnd.fMin[1]-y;\
INTRSCT_dy1 = y-c[cp].bnd.fMax[1];\
INTRSCT_dz = c[cp].bnd.fMin[2]-z;\
INTRSCT_dz1 = z-c[cp].bnd.fMax[2];\
if (INTRSCT_dx > 0.0) {\
INTRSCT_dx1 += lx;\
if (INTRSCT_dx1 < INTRSCT_dx) {\
INTRSCT_fDist2 = INTRSCT_dx1*INTRSCT_dx1;\
sx = x+lx;\
}\
else {\
INTRSCT_fDist2 = INTRSCT_dx*INTRSCT_dx;\
sx = x;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else if (INTRSCT_dx1 > 0.0) {\
INTRSCT_dx += lx;\
if (INTRSCT_dx < INTRSCT_dx1) {\
INTRSCT_fDist2 = INTRSCT_dx*INTRSCT_dx;\
sx = x-lx;\
}\
else {\
INTRSCT_fDist2 = INTRSCT_dx1*INTRSCT_dx1;\
sx = x;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else {\
INTRSCT_fDist2 = 0.0;\
sx = x;\
}\
if (INTRSCT_dy > 0.0) {\
INTRSCT_dy1 += ly;\
if (INTRSCT_dy1 < INTRSCT_dy) {\
INTRSCT_fDist2 += INTRSCT_dy1*INTRSCT_dy1;\
sy = y+ly;\
}\
else {\
INTRSCT_fDist2 += INTRSCT_dy*INTRSCT_dy;\
sy = y;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else if (INTRSCT_dy1 > 0.0) {\
INTRSCT_dy += ly;\
if (INTRSCT_dy < INTRSCT_dy1) {\
INTRSCT_fDist2 += INTRSCT_dy*INTRSCT_dy;\
sy = y-ly;\
}\
else {\
INTRSCT_fDist2 += INTRSCT_dy1*INTRSCT_dy1;\
sy = y;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else {\
sy = y;\
}\
if (INTRSCT_dz > 0.0) {\
INTRSCT_dz1 += lz;\
if (INTRSCT_dz1 < INTRSCT_dz) {\
INTRSCT_fDist2 += INTRSCT_dz1*INTRSCT_dz1;\
sz = z+lz;\
}\
else {\
INTRSCT_fDist2 += INTRSCT_dz*INTRSCT_dz;\
sz = z;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else if (INTRSCT_dz1 > 0.0) {\
INTRSCT_dz += lz;\
if (INTRSCT_dz < INTRSCT_dz1) {\
INTRSCT_fDist2 += INTRSCT_dz*INTRSCT_dz;\
sz = z-lz;\
}\
else {\
INTRSCT_fDist2 += INTRSCT_dz1*INTRSCT_dz1;\
sz = z;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else {\
sz = z;\
}\
}
#define INTERCONT(c,cp,fBall2,lx,ly,lz,x,y,z,sx,sy,sz)\
{\
float INTRSCT_dx,INTRSCT_dy,INTRSCT_dz;\
float INTRSCT_dx1,INTRSCT_dy1,INTRSCT_dz1;\
float INTRSCT_fDist2,INTRSCT_fMax2;\
INTRSCT_dx = c[cp].bnd.fMin[0]-x;\
INTRSCT_dx1 = x-c[cp].bnd.fMax[0];\
INTRSCT_dy = c[cp].bnd.fMin[1]-y;\
INTRSCT_dy1 = y-c[cp].bnd.fMax[1];\
INTRSCT_dz = c[cp].bnd.fMin[2]-z;\
INTRSCT_dz1 = z-c[cp].bnd.fMax[2];\
if (INTRSCT_dx > 0.0) {\
if (INTRSCT_dx1+lx < INTRSCT_dx) {\
INTRSCT_dx1 += lx;\
INTRSCT_dx -= lx;\
sx = x+lx;\
INTRSCT_fDist2 = INTRSCT_dx1*INTRSCT_dx1;\
INTRSCT_fMax2 = INTRSCT_dx*INTRSCT_dx;\
}\
else {\
sx = x;\
INTRSCT_fDist2 = INTRSCT_dx*INTRSCT_dx;\
INTRSCT_fMax2 = INTRSCT_dx1*INTRSCT_dx1;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else if (INTRSCT_dx1 > 0.0) {\
if (INTRSCT_dx+lx < INTRSCT_dx1) {\
INTRSCT_dx += lx;\
INTRSCT_dx1 -= lx;\
sx = x-lx;\
INTRSCT_fDist2 = INTRSCT_dx*INTRSCT_dx;\
INTRSCT_fMax2 = INTRSCT_dx1*INTRSCT_dx1;\
}\
else {\
sx = x;\
INTRSCT_fDist2 = INTRSCT_dx1*INTRSCT_dx1;\
INTRSCT_fMax2 = INTRSCT_dx*INTRSCT_dx;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else {\
sx = x;\
INTRSCT_fDist2 = 0.0;\
if (INTRSCT_dx < INTRSCT_dx1) INTRSCT_fMax2 = INTRSCT_dx*INTRSCT_dx;\
else INTRSCT_fMax2 = INTRSCT_dx1*INTRSCT_dx1;\
}\
if (INTRSCT_dy > 0.0) {\
if (INTRSCT_dy1+ly < INTRSCT_dy) {\
INTRSCT_dy1 += ly;\
INTRSCT_dy -= ly;\
sy = y+ly;\
INTRSCT_fDist2 += INTRSCT_dy1*INTRSCT_dy1;\
INTRSCT_fMax2 += INTRSCT_dy*INTRSCT_dy;\
}\
else {\
sy = y;\
INTRSCT_fDist2 += INTRSCT_dy*INTRSCT_dy;\
INTRSCT_fMax2 += INTRSCT_dy1*INTRSCT_dy1;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else if (INTRSCT_dy1 > 0.0) {\
if (INTRSCT_dy+ly < INTRSCT_dy1) {\
INTRSCT_dy += ly;\
INTRSCT_dy1 -= ly;\
sy = y-ly;\
INTRSCT_fDist2 += INTRSCT_dy*INTRSCT_dy;\
INTRSCT_fMax2 += INTRSCT_dy1*INTRSCT_dy1;\
}\
else {\
sy = y;\
INTRSCT_fDist2 += INTRSCT_dy1*INTRSCT_dy1;\
INTRSCT_fMax2 += INTRSCT_dy*INTRSCT_dy;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else {\
sy = y;\
if (INTRSCT_dy < INTRSCT_dy1) INTRSCT_fMax2 += INTRSCT_dy*INTRSCT_dy;\
else INTRSCT_fMax2 += INTRSCT_dy1*INTRSCT_dy1;\
}\
if (INTRSCT_dz > 0.0) {\
if (INTRSCT_dz1+lz < INTRSCT_dz) {\
INTRSCT_dz1 += lz;\
INTRSCT_dz -= lz;\
sz = z+lz;\
INTRSCT_fDist2 += INTRSCT_dz1*INTRSCT_dz1;\
INTRSCT_fMax2 += INTRSCT_dz*INTRSCT_dz;\
}\
else {\
sz = z;\
INTRSCT_fDist2 += INTRSCT_dz*INTRSCT_dz;\
INTRSCT_fMax2 += INTRSCT_dz1*INTRSCT_dz1;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else if (INTRSCT_dz1 > 0.0) {\
if (INTRSCT_dz+lz < INTRSCT_dz1) {\
INTRSCT_dz += lz;\
INTRSCT_dz1 -= lz;\
sz = z-lz;\
INTRSCT_fDist2 += INTRSCT_dz*INTRSCT_dz;\
INTRSCT_fMax2 += INTRSCT_dz1*INTRSCT_dz1;\
}\
else {\
sz = z;\
INTRSCT_fDist2 += INTRSCT_dz1*INTRSCT_dz1;\
INTRSCT_fMax2 += INTRSCT_dz*INTRSCT_dz;\
}\
if (INTRSCT_fDist2 > fBall2) goto GetNextCell;\
}\
else {\
sz = z;\
if (INTRSCT_dz < INTRSCT_dz1) INTRSCT_fMax2 += INTRSCT_dz*INTRSCT_dz;\
else INTRSCT_fMax2 += INTRSCT_dz1*INTRSCT_dz1;\
}\
if (INTRSCT_fMax2 < fBall2) goto ContainedCell;\
}
void kdTime(KD,int *,int *);
int kdInit(KD *,int,float *,float *,int);
void kdSetSoft(KD,float);
void kdSetUniverse(KD,float,float,float,float,float,float);
int kdParticleType(KD,int);
int kdReadTipsy(KD,FILE *,int);
int kdBuildTree(KD);
int kdBuildMoveTree(KD);
int kdInitMove(KD,float,float,float,float,int,int);
int kdScatterActive(KD,int,int);
int bAllowInitialCut(KD);
void kdMoveParticles(KD,float);
int kdPruneInactive(KD,float);
void kdReactivateMove(KD);
void kdFoF(KD,float);
void kdInGroup(KD,char *);
void kdInitpGroup(KD);
void kdCalcCenter(KD);
void kdReadCenter(KD,char *,int);
void kdGroupOrder(KD);
void kdTooSmall(KD,int);
void kdUnbind(KD,int,float,int,int,int);
void kdOutGroup(KD,char *);
void kdOutDensity(KD,char *);
void kdOutVector(KD,char *);
void kdWriteGroup(KD,char *,int);
void kdOutStats(KD kd,char *,float,float);
void kdFinish(KD);
#endif