A javascript library to import BOM (Binary Object/Material) files into three.js. Loaded assets will be output as a THREE.Mesh consisting of THREE.BufferGeometry and an associated THREE.Material. Multi-material assets may be split into multiple THREE.Mesh objects, per material.
Include the loader library in your project:
<script src="https://cdn.rawgit.com/NGenesis/bom-three.js/v0.6.3/examples/js/loaders/BOMLoader.min.js"></script>
Then create an instance of BOMLoader and specify the file path to load:
var filePath = 'https://example.com/path/to/file.bom';
var loader = new THREE.BOMLoader();
//loader.setDebug(true); // Output verbose debugging information (Disabled/false by default)
//loader.setPerfTimer(true); // Output loader performance timer information (Disabled/false by default)
//loader.setTexturePath(filePath.split('/').slice(0, -1).join('/') + '/'); // Specify base texture path (Searches relative to asset path by default)
loader.load(filePath, function(obj) {
scene.add(obj); // Add object to scene once loaded.
});
A convenience loader is also provided to load one or more files in the order provided:
var filePaths = [
{ name: 'File 1', url: 'https://example.com/path/to/file1.bom' },
{ name: 'File 2', url: 'https://example.com/path/to/file2.bom' }
];
THREE.BOMLoaderUtil.multiload(filePaths, function(objects) {
for(var object of objects) {
console.log('File loaded: ', object.name);
scene.add(object.object); // Add object to scene once loaded.
}
});
A-Frame components and primitives for loading BOM files are also provided:
<a-entity bom-asset="src: https://example.com/path/to/file.bom"></a-entity>
<a-bom-asset src="https://example.com/path/to/file.bom"></a-bom-asset>
obj2bom - A command line tool to convert OBJ and associated MTL files to BOM (Binary Object/Material) file format.