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voice_to_text.dart
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import 'package:flutter/material.dart';
import 'package:speech_to_text/speech_recognition_result.dart';
import 'package:speech_to_text/speech_to_text.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
SpeechToText _speechToText = SpeechToText();
bool _speechEnabled = false;
String _lastWords = '';
@override
void initState() {
super.initState();
_initSpeech();
}
/// This has to happen only once per app
void _initSpeech() async {
_speechEnabled = await _speechToText.initialize();
setState(() {});
}
/// Each time to start a speech recognition session
void _startListening() async {
await _speechToText.listen(onResult: _onSpeechResult);
setState(() {});
}
/// Manually stop the active speech recognition session
/// Note that there are also timeouts that each platform enforces
/// and the SpeechToText plugin supports setting timeouts on the
/// listen method.
void _stopListening() async {
await _speechToText.stop();
setState(() {});
}
/// This is the callback that the SpeechToText plugin calls when
/// the platform returns recognized words.
void _onSpeechResult(SpeechRecognitionResult result) {
setState(() {
_lastWords = result.recognizedWords;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Speech Demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
padding: EdgeInsets.all(16),
child: Text(
'Recognized words:',
style: TextStyle(fontSize: 20.0),
),
),
Expanded(
child: Container(
padding: EdgeInsets.all(16),
child: Text(
// If listening is active show the recognized words
_speechToText.isListening
? '$_lastWords'
// If listening isn't active but could be tell the user
// how to start it, otherwise indicate that speech
// recognition is not yet ready or not supported on
// the target device
: _speechEnabled
? 'Tap the microphone to start listening...'
: 'Speech not available',
),
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed:
// If not yet listening for speech start, otherwise stop
_speechToText.isNotListening ? _startListening : _stopListening,
tooltip: 'Listen',
child: Icon(_speechToText.isNotListening ? Icons.mic_off : Icons.mic),
),
);
}
}