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11.1 consistent errors #22

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peoii opened this issue Feb 25, 2025 · 3 comments
Closed

11.1 consistent errors #22

peoii opened this issue Feb 25, 2025 · 3 comments

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@peoii
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peoii commented Feb 25, 2025

The following 2 bugsack reports trigger with 11.1

`
2x WorldQuestTab/WorldQuestTab.lua:2130: hooksecurefunc(): OnTabClick is not a function
[C]: in function 'hooksecurefunc'
[WorldQuestTab/WorldQuestTab.lua]:2130: in function <WorldQuestTab/WorldQuestTab.lua:1913>

Locals:
`

`
9x WorldQuestTab/Dataprovider.lua:466: attempt to call method 'IsWorldQuestCriteriaForSelectedBounty' (a nil value)
[WorldQuestTab/Dataprovider.lua]:466: in function 'IsCriteria'
[WorldQuestTab/WorldQuestTab.lua]:1213: in function 'UpdateQuestType'
[WorldQuestTab/WorldQuestTab.lua]:1342: in function 'Update'
[WorldQuestTab/WorldQuestTab.lua]:1575: in function 'DisplayQuestList'
[WorldQuestTab/WorldQuestTab.lua]:1518: in function 'UpdateQuestList'
[WorldQuestTab/WorldQuestTab.lua]:1943: in function 'func'
[WorldQuestTab/Data.lua]:47: in function 'TriggerCallback'
[WorldQuestTab/Dataprovider.lua]:592: in function 'OnUpdate'
[WorldQuestTab/Dataprovider.lua]:526: in function <WorldQuestTab/Dataprovider.lua:526>

Locals:
self =

{
mapInfo =
{
}
hasRewardData = true
alwaysHide = false
isValid = true
questID = 70662
reward =
{
}
isAllyQuest = false
rewardList =
{
}
passedFilter = true
isDaily = false
tagInfo =
{
}
typeBits = 0
time =
{
}
hasWarbandBonus = false
}
forceSingle = true
bountyBoard = Frame {
ActionFrameTexture = Texture {
}
hasWorldQuests = false
relativeFrame = ScrollFrame {
}
SpellButton = Button {
}
}
(*temporary) = nil
(*temporary) = Frame {
ActionFrameTexture = Texture {
}
hasWorldQuests = false
relativeFrame = ScrollFrame {
}
SpellButton = Button {
}
}
(*temporary) = 70662
(*temporary) = "attempt to call method 'IsWorldQuestCriteriaForSelectedBounty' (a nil value)"
_V =
{
WQT_ZONE_EXPANSIONS =
{
}
WQT_COLOR_ARTIFACT =
{
}
PATCH_NOTES =
{
}
WQT_PURPLE_FONT_COLOR =
{
}
DEBUG_OUTPUT_TYPE =
{
}
CURRENT_EXPANSION = 10
PIN_VISIBILITY_CONTINENT =
{
}
NUMBER_ABBREVIATIONS =
{
}
REWARD_TYPE_ATLAS =
{
}
OPTIONAL_LABEL_TYPES =
{
}
LATEST_UPDATE = "

 

World Quest Tab

 

11.0.7

Update for 11.0.7.

 

 

11.0.5.3

Fixes:

Fixed an error using the new optional label option.

 

 

11.0.5.2

Fixes:

Fixed messy display of Vol'dun world quests (again).

 

 

11.0.5.1

New:

Added new pin option to show a label with reward amounts (gold, item level, reputation, etc).

 

 

Changes:

Moved close button.

 

 

11.0.5

Update for 11.0.5

 

 

Fixes:

Fixed alot of lua errors.

 

 

11.0.2.13

Fixes:

World quests of City of Threads on Azj-Kahet now displays correctly.

 

Bonus world quests WQT_DEFAULTS =

{
}
SETTING_LIST =
{
}
SORT_FUNCTIONS =
{
}
WQT_ZONE_MAPCOORDS =
{
}
WQT_COLOR_WEAPON =
{
}
ENUM_PIN_ZONE =
{
}
SETTING_CATEGORIES =
{
}
WQT_TYPEFLAG_LABELS =
{
}
WQT_TYPE_BONUSOBJECTIVE = 99
WQT_SORT_OPTIONS =
{
}
WQT_CONTINENT_GROUPS =
{
}
FILTER_TYPES =
{
}
FILTER_FUNCTIONS =
{
}
COLOR_IDS =
{
}
WQT_GREEN_FONT_COLOR =
{
}
WQT_BOUNTYBOARD_OVERLAYID = 5
WQT_NO_FACTION_DATA =
{
}
WQT_COLOR_ITEM =
{
}
SORT_OPTION_ORDER =
{
}
ENUM_PIN_CONTINENT =
{
}
WQT_ORANGE_FONT_COLOR =
{
}
FILTER_TYPE_OLD_CONTENT =
{
}
ZONE_SUBZONES =
{
}
WQT_CVAR_LIST =
{
}
RING_TYPES =
{
}
WQT_FACTION_DATA =
{
}
PIN_CENTER_TYPES =
{
}
TOOLTIP_STYLES =
{
}
RING_TYPES_LABELS =
{
}
PATH_CUSTOM_ICONS = "Addons/WorldQuestTab/Images/CustomIcons"
TIME_REMAINING_CATEGORY =
{
}
WARMODE_BONUS_REWARD_TYPES =
{
}
WQT_COLOR_HONOR =
{
}
WQT_COLOR_CURRENCY =
{
}
WQT_COLOR_RELIC =
{
}
PIN_VISIBILITY_ZONE =
{
}
SETTING_TYPES =
{
}
WQT_LISTITTEM_HEIGHT = 32
WQT_BLUE_FONT_COLOR =
{
}
CONDUIT_SUBTYPE =
{
}
PIN_CENTER_LABELS =
{
}
NUMBER_ABBREVIATIONS_ASIAN =
{
}
OPTIONAL_LABEL_LABELS =
{
}
QUESTS_NOT_COUNTING =
{
}
WQT_COLOR_ARMOR =
{
}
WQT_COLOR_MISSING =
{
}
WQT_COLOR_GOLD =
{
}
LIST_ANCHOR_TYPE =
{
}
WQT_COLOR_NONE =
{
}
WQT_WHITE_FONT_COLOR =
{
}
}

`

@Ezupio
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Ezupio commented Feb 26, 2025

Well it makes sense that the add-on would get majorly impacted by this update, I guess the silver lining is that there's a new baseline tab system now.

@NanMetal
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Owner

I'm working on it

@Ezupio
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Ezupio commented Feb 26, 2025

Take your time, I'm really thankful for your work :)

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