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Which physics engines are there recommended, compatible with bitECS? Matter.js seems to be slow when using their API to get physical objects by ID. The alternative is to built ECS on top of matter.js instead of using matter.js on top of bitECS.
What could also be done is to creating a physics engine in Nate's bitECS style with components like Pos, Vec, Rectangle and the rest of the physics, but that'd mean to not use any of the existing physics libraries at all.
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Which physics engines are there recommended, compatible with bitECS? Matter.js seems to be slow when using their API to get physical objects by ID. The alternative is to built ECS on top of matter.js instead of using matter.js on top of bitECS.
What could also be done is to creating a physics engine in Nate's bitECS style with components like
Pos
,Vec
,Rectangle
and the rest of the physics, but that'd mean to not use any of the existing physics libraries at all.Any advices/ recommendations to go with?
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