From b57da760f189586e841480fcc1e15b2b7f83a001 Mon Sep 17 00:00:00 2001 From: Nicksf13 Date: Thu, 27 Jun 2024 15:30:51 -0300 Subject: [PATCH] fix(#320): Disabled friendly fire by default --- gamemodes/zombieplague/gamemode/sv_eventmanager.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes/zombieplague/gamemode/sv_eventmanager.lua b/gamemodes/zombieplague/gamemode/sv_eventmanager.lua index 7530692..8bb9a52 100644 --- a/gamemodes/zombieplague/gamemode/sv_eventmanager.lua +++ b/gamemodes/zombieplague/gamemode/sv_eventmanager.lua @@ -1,4 +1,4 @@ -ConvarManager:CreateConVar("zp_friendly_fire", 1, 8, "cvar used to enable friendly fire") +ConvarManager:CreateConVar("zp_friendly_fire", 0, 8, "cvar used to enable friendly fire") ConvarManager:CreateConVar("zp_infection_bomb_radius", 20000, 8, "cvar used to calculate infection bomb radius") ConvarManager:CreateConVar("zp_falldamage", 1, 8, "cvar used to set fall damage for players (1 - None, 2 - Only zombies, 3 - Only Humans, 4 - Everyone)") ConvarManager:CreateConVar("zp_nemesis_damage", 10, 8, "cvar used to set how stronger nemesis will be.")