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alien_shooter.py
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"""A space invader game created using Pygame
"""
import pygame
from pygame import mixer
import random
import math
# Initialize the game engine
pygame.init()
#create the screen
screen = pygame.display.set_mode([800,600])
# Background image
background = pygame.image.load('assets/background.png')
#Background Sound
mixer.music.load('assets/sfx.mp3')
mixer.music.play(-1)
# Title and Icon
pygame.display.set_caption("Alien Shooter")
icon = pygame.image.load('assets/player.png')
pygame.display.set_icon(icon)
# create a new font object
watermark_font = pygame.font.Font(None, 20)
# render the text onto a surface
watermark_text = watermark_font.render("Made by Ifeanyi Nneji", True, (255, 255, 255))
# blit the watermark onto the screen
# Player Image
playerImg = pygame.image.load('assets/player.png')
playerX = 370
playerY = 480
playerX_change = 0
# Enemy Image
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 5
for _ in range(num_of_enemies):
enemyImg.append(pygame.image.load('assets/alien.png'))
enemyX.append(random.randint(0,735))
enemyY.append(random.randint(50,150))
enemyX_change.append(0.3)
enemyY_change.append(40)
# Bullet Image
bulletImg = pygame.image.load('assets/bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0.3
bulletY_change = 1
bullet_state = 'ready'
# Score
score_value = 0
font = pygame.font.Font('assets/SPACEBOY.ttf', 32)
textX = 10
textY = 10
# Game Over text
over_font = pygame.font.Font('assets/SPACEBOY.ttf', 64)
def show_score(x,y):
score = font.render(f"Score:{str(score_value)}", True, (255,255,255))
screen.blit(score,(x,y))
screen.blit(watermark_text, (screen.get_width() - watermark_text.get_width() - 10, 10))
def game_over_text():
over_text = over_font.render("GAME OVER", True, (255,255,255))
screen.blit(over_text, (160,250))
def player(x, y):
screen.blit(playerImg,(x,y))
def enemy(x, y, i):
screen.blit(enemyImg[i],(x,y))
def fire_bullet(x,y):
global bullet_state
bullet_state = 'fire'
screen.blit(bulletImg, (x + 16, y + 13))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance = math.sqrt(math.pow(enemyX-bulletX,2) + (math.pow(enemyY-bulletY,2)))
return distance < 27
# Game Loop
running = True
while running:
# RGB = Red, Green, Blue
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -2
if event.key == pygame.K_RIGHT:
playerX_change = 2
if event.key == pygame.K_SPACE and bullet_state == "ready":
bulletSound = mixer.Sound("assets/laser.mp3")
bulletSound.play()
# Get the current x cordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP and event.key in [
pygame.K_LEFT,
pygame.K_RIGHT,
]:
playerX_change = 0
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy Movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 0.7
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -0.7
enemyY[i] += enemyY_change[i]
if collision := isCollision(enemyX[i], enemyY[i], bulletX, bulletY):
explosionSound = mixer.Sound("assets/explosion.wav")
explosionSound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state == "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()