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Program.cs
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using System.Text.Json.Nodes;
using CSVNLib;
public class coreGame
{
public static void prologue()
{
VNLib.Settings.check();
int textspeed = Convert.ToInt32(VNLib.Settings.Read(0, "TextSpeed"));
//Prologue
string Respond = Console.ReadLine().ToLower();
if (Respond == "y")
{
chapter1();
}
}
public static void chapter1()
{
//Chapter 1
int textspeed = Convert.ToInt32(VNLib.Settings.Read(0, "TextSpeed"));
VNLib.TextTool.TextGen("Do you want to continue?[y] ", textspeed, true);
string Respond = Console.ReadLine().ToLower();
if (Respond == "y")
{
chapter2();
}
}
public static void chapter2()
{
//chapter 2
int textspeed = Convert.ToInt32(VNLib.Settings.Read(0, "TextSpeed"));
VNLib.TextTool.TextGen("Testing chapter 2", textspeed, true, true);
}
}
class Menu
{
static void Main()
{
string reset = "reset";
while (reset == "reset")
{
VNLib.TextTool.TextGen("", 1, true, false, 1000);
VNLib.TextTool.TextGen("\n\n\t---< Game made by NotRealSean >---\n\n\nReport bug/suggestion at...\nDiscord - NotRealSean#4001\nTwitter - @Seankungzaza1\n\n\n", 1, true, false);
Console.Write("Loading log :\nLoading settings...");
VNLib.Settings.check();
Console.WriteLine("Done");
Console.Write("Checking save folder...");
VNLib.FileTool.CheckCreatedFolder("save");
Console.WriteLine("Done");
Console.Write("Checking for update[Require internet]...");
string version = "0.0.54 Dev.4";
File.WriteAllText("gameVersion", version);
bool connectEnable = VNLib.Settings.CheckConnect();
if (connectEnable == true)
{
System.Net.WebClient gitversion = new System.Net.WebClient();
string versionData = gitversion.DownloadString("https://raw.githubusercontent.com/NotRealSean/Console-Visual-Novel-Text-Base-Game/main/version");
Console.WriteLine("Done");
if (version != versionData)
{
Console.WriteLine("Your game version is outdated\nYour game version : " + version + "\nNew version : " + versionData);
Console.WriteLine("Download new version here : https://github.com/NotRealSean/Terminal-Visual-Novel/releases");
Console.WriteLine("You can still play the game by press enter key to continue...");
}
else if (version == versionData)
{
Console.WriteLine("Your game is up to date : " + versionData);
Console.WriteLine("Press enter key to continue...");
}
}
else
{
Console.WriteLine("\nYou are in offline mode but you can still play the game");
Console.WriteLine("Press enter key to continue...");
}
string devc = Console.ReadLine();
string debugEnable = (devc == "debug_enable") ? "true" : (devc == "help") ? "help" : (devc == "offline_mode") ? "offline" : "online";
connectEnable = (debugEnable == "offline") ? false : true;
if (debugEnable == "help")
{
Console.WriteLine("debug_enable = enable debugging\noffline_mode = enable offline test\nPlease restart the game to re-enter debug commands");
Console.ReadKey();
}
while (true)
{
//Get Textspeed and arrow
JsonNode _jsonData = VNLib.Settings.Read()!;
int textspeed = Convert.ToInt32(_jsonData[0]["TextSpeed"].ToString());
int arrow = Convert.ToInt32(_jsonData[0]["Arrow"].ToString());
string UIarrow = (arrow == 1) ? " -=>" : (arrow == 2) ? " -+>" : (arrow == 3) ? " :" : (arrow == 4) ? " >" : (arrow == 69) ? " <-+{69 NICE 69}-+>" : (arrow >= 5) ? " -=>": " <{[YOUR ARROW SETTINGS IS LOWER THAN 1!]}>>>";
Console.Clear();
//Main menu
if (debugEnable == "true")
{
Console.WriteLine("[Debug mode is enable]");
Console.WriteLine("TextSpeed [" + textspeed + " ms]");
Console.WriteLine("Arrow [" + arrow + "][" + UIarrow + "]");
}
Console.WriteLine("=======================================================");
Console.WriteLine(" Sanvitalia and Iris\n\t[1] New Game\n\t[2] Load\n\t[3] Quick Load\n\t[4] Settings\n\t[5] Guide[Require internet]\n\t[6] Credits[Require internet]\n\t[7] News[Require internet]\n\n\t[9] Exit\t\t\t\t" + version);
Console.WriteLine("=======================================================");
VNLib.TextTool.TextGen("Command" + UIarrow, textspeed);
string inPut = Console.ReadLine();
switch (inPut)
{
case "help":
Console.WriteLine("Help: Type number and hit Enter to comfirm or type reset to restart the game");
Console.ReadKey();
break;
case "1":
while (true)
{
//chapter select
Console.Clear();
Console.WriteLine("=======================================================");
Console.WriteLine("\t\tSelect Chapter\n\t[1] Prologue\n\t[2] Chapter 1\n\t[3] Chapter 2\n\n\t[9] Back to main menu");
Console.WriteLine("=======================================================");
VNLib.TextTool.TextGen("Command" + UIarrow, textspeed);
string chapterSelect = Console.ReadLine();
switch (chapterSelect)
{
case "help":
Console.WriteLine("Help: Type number and hit Enter to comfirm");
Console.ReadKey();
break;
case "1":
coreGame.prologue();
break;
case "2":
coreGame.chapter1();
break;
case "3":
coreGame.chapter2();
break;
case "0":
Console.WriteLine("Why are you trying to return 0?");
Console.ReadKey();
break;
case "9":
break;
case "":
Console.WriteLine("You enter nothing...");
break;
case " ":
Console.WriteLine("You enter nothing...");
break;
default:
Console.Write("You enter worng key");
Console.ReadKey();
break;
}
if (chapterSelect == "9")
{
break;
}
}
break;
case "2":
VNLib.FileTool.CheckCreatedFolder("save");
//Load
while (true)
{
string dir = @"save";
int dircount = Directory.GetFiles(dir).Length;
if (dircount <= 0)
{
Console.WriteLine("You don't have save file");
Console.ReadKey();
break;
}
DirectoryInfo d = new DirectoryInfo(@"save");
FileInfo[] Files = d.GetFiles("");
string str = "";
foreach(FileInfo file in Files)
{
str = str + "\n" + file.Name;
Console.Clear();
Console.WriteLine("=======================================================");
Console.WriteLine("\t\tYour save file\n"+ str +"\n\n\t[9] Exit");
Console.WriteLine("=======================================================");
}
VNLib.TextTool.TextGen("Load file" + UIarrow, textspeed);
string LoadSelect = Console.ReadLine();
if (LoadSelect == "help")
{
Console.WriteLine("Help: Type file name and hit enter to continue or type del to enter delete mode");
Console.ReadKey();
}
if (LoadSelect == "9")
{
break;
}
if (LoadSelect.ToLower() == "del")
{
VNLib.TextTool.TextGen("Enter file name you want to delete" + UIarrow, textspeed);
string DelSelect = Console.ReadLine();
VNLib.FileTool.DeleteSave(DelSelect, "save");
}
else
{
VNLib.FileTool.LoadChapter(LoadSelect);
}
}
break;
case "3":
//Quick load
VNLib.FileTool.QLoadChapter();
break;
case "4":
//Settings
VNLib.Settings.check();
while (true)
{
string DBtextspeed = VNLib.Settings.Read(0, "TextSpeed");
string DBarrow = VNLib.Settings.Read(0, "Arrow");
Console.Clear();
if (debugEnable == "true")
{
Console.WriteLine("[Debug mode is enable]");
Console.WriteLine("JsonTextSpeed[" + DBtextspeed + "]");
Console.WriteLine("JsonArrow[" + DBarrow + "]");
}
Console.WriteLine("=======================================================");
Console.WriteLine("\t\tSettings\n\t[1] Text Speed[" + DBtextspeed + "]\n\t[2] Arrow[" + DBarrow + "]");
if (debugEnable == "true")
{
Console.WriteLine("\n\t[5] Disable debug_mode\n");
}
Console.WriteLine("\n\t[9] Back to main menu");
Console.WriteLine("=======================================================");
VNLib.TextTool.TextGen("Command" + UIarrow, textspeed);
string setting = Console.ReadLine();
if (setting == "help")
{
Console.WriteLine("Help: Type number and hit Enter to comfirm");
Console.ReadKey();
}
if (setting == "9")
{
break;
}
else if (setting == "1" || setting == "2" || setting == "5")
{
if (setting == "5" && debugEnable == "true")
{
Console.Write("Are you sure to disble this settings[Y/n]");
string DBdisableComfirm = Console.ReadLine().ToLower();
if (DBdisableComfirm == "y")
{
debugEnable = "false";
break;
}
}
if (setting == "5" && debugEnable == "false")
{
Console.WriteLine("You enter worng key!");
Console.ReadKey();
}
if (setting == "1")
{
Console.WriteLine("0 - 100(Higher you put is slower text can generate)\n[Default : 30]");
}
if (setting == "2")
{
Console.WriteLine("[1] -=>\n[2] -+>\n[3] :\n[4] >\nHigher than this will set to 1 by default");
}
if (setting == "1" || setting == "2")
{
VNLib.TextTool.TextGen("Value" + UIarrow, textspeed);
string value = Console.ReadLine();
try
{
int result = int.Parse(value);
if (result > 100)
{
Console.WriteLine("You can't do more then 100!");
Console.ReadLine();
}
else if (result > 0)
{
string stringvalue = result.ToString();
VNLib.Settings.Modify(setting, stringvalue);
}
else
{
Console.WriteLine("You can't do 0 or less!");
Console.ReadKey();
}
}
catch (FormatException)
{
Console.WriteLine("You didn't enter integer value!");
Console.ReadKey();
}
}
}
else
{
Console.WriteLine("You enter worng key!");
Console.ReadKey();
}
}
break;
case "5":
//Guide
if (connectEnable == true)
{
Console.WriteLine("Checking for update...[Require internet]");
string filename = @"./guide.txt";
//Write update
System.Net.WebClient wc = new System.Net.WebClient();
string webData = wc.DownloadString("https://raw.githubusercontent.com/NotRealSean/Console-Visual-Novel-Text-Base-Game/main/_guide.txt");
File.WriteAllText(filename, webData);
Console.Clear();
string update = File.ReadAllText("_guide.txt");
Console.WriteLine(update);
}
else
{
Console.Clear();
Console.WriteLine("You are in offline mode!");
if (!File.Exists(@"./_guide.txt"))
{
Console.WriteLine("You don't have _guide.txt file");
}
else
{
string update = File.ReadAllText("_guide.txt");
Console.WriteLine(update);
}
}
VNLib.TextTool.TextGen("Press anykey to go back to main menu...", 10);
Console.ReadKey();
break;
case "6":
//Credits
if (connectEnable == true)
{
Console.WriteLine("Checking for update...[Require internet]");
string _filename = @"./credits.txt";
//Write update
System.Net.WebClient _wc = new System.Net.WebClient();
string _webData = _wc.DownloadString("https://raw.githubusercontent.com/NotRealSean/Console-Visual-Novel-Text-Base-Game/main/credits.txt");
File.WriteAllText(_filename, _webData);
Console.Clear();
string _update = File.ReadAllText("credits.txt");
Console.WriteLine(_update);
}
else
{
Console.Clear();
Console.WriteLine("You are in offline mode!");
if (!File.Exists(@"./credits.txt"))
{
Console.WriteLine("You don't have credits.txt file");
}
else
{
string update = File.ReadAllText("credits.txt");
Console.WriteLine(update);
}
}
VNLib.TextTool.TextGen("Press anykey to go back to main menu...", 10);
Console.ReadKey();
break;
case "7":
//News
if (connectEnable == true)
{
Console.WriteLine("Checking for update...[Require internet]");
string __filename = "_update.txt";
//Write update
System.Net.WebClient __wc = new System.Net.WebClient();
string __webData = __wc.DownloadString("https://raw.githubusercontent.com/NotRealSean/Console-Visual-Novel-Text-Base-Game/main/_update.txt");
File.WriteAllText(__filename, __webData);
Console.Clear();
string __update = File.ReadAllText("_update.txt");
Console.WriteLine(__update);
}
else
{
Console.Clear();
Console.WriteLine("You are in offline mode!");
if (!File.Exists(@"./_update.txt"))
{
Console.WriteLine("You don't have _update.txt file");
}
else
{
string update = File.ReadAllText("_update.txt");
Console.WriteLine(update);
}
}
VNLib.TextTool.TextGen("Press anykey to go back to main menu...", 10);
Console.ReadKey();
break;
//Joke zone
case "0":
Console.WriteLine("Why are you trying to return 0?");
Console.ReadKey();
break;
case "":
Console.Write("You enter nothing...");
Console.ReadKey();
break;
case " ":
Console.Write("You enter nothing...");
Console.ReadKey();
break;
case "9":
break;
case "reset":
break;
default:
Console.WriteLine("You enter worng key!");
Console.ReadKey();
break;
}
if (inPut == "9")
{
reset = "exit";
break;
}
if (inPut == "reset")
{
reset = "reset";
break;
}
}
}
}
}