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Main.hx
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import h2d.Object;
import hxd.Window;
import h2d.Graphics;
import h2d.Tile;
import h2d.TileGroup;
import ogmo.Level;
class Main extends hxd.App {
var root:Object;
var levels:Array<Level>;
var levelIndex:Int = 0;
var tileWidth:Int = 16;
var tileHeight:Int = 16;
var tileImage:Tile;
var tiles:TileGroup;
var tileset:Array<Tile>;
var tileData:Array<TileData>;
var grid:Graphics;
var gridLineWidth:Int = 1;
var gridLineColor:Int = 0xffffff;
var gridLineAlpha:Float = 0.8;
var transitioning:Bool;
var transitionTimer:Float;
var transitionDelay:Float = 0.01;
var transitionSteps:Int = 1;
var transitionStepTimer:Float = 0.2;
override function init() {
engine.backgroundColor = 0xff282c34;
levels = [
Level.create(hxd.Res.map1.entry.getText()),
Level.create(hxd.Res.map2.entry.getText()),
Level.create(hxd.Res.map3.entry.getText())
];
tileImage = hxd.Res.tiles.toTile();
tileset = [
for(y in 0 ... Std.int(tileImage.height / tileHeight))
for(x in 0 ... Std.int(tileImage.width / tileWidth))
tileImage.sub(x * tileWidth, y * tileHeight, tileWidth, tileHeight)
];
tileData = [];
root = new Object(s2d);
tiles = new TileGroup(tileImage, root);
grid = new Graphics(root);
transitioning = false;
transitionTimer = 0;
// force a resize for posterity!
onResize();
}
override function onResize() {
var level = levels[levelIndex];
var scaleFactorX:Float = engine.width / level.width;
var scaleFactorY:Float = engine.height / level.height;
var scaleFactor:Float = Math.max(scaleFactorX, scaleFactorY);
root.setScale(scaleFactor);
root.setPosition(engine.width * 0.5 - (level.width * scaleFactor) * 0.5, engine.height * 0.5 - (level.height * scaleFactor) * 0.5);
}
override function update(dt:Float) {
transitionTimer -= dt;
if (!transitioning && transitionTimer < 0) startTransition();
if (transitioning) {
drawTiles(dt);
}
}
function startTransition() {
transitioning = true;
levelIndex += 1;
if (levelIndex >= levels.length) levelIndex = 0;
var level = levels[levelIndex];
if (level.layers[0].data2D != null) {
var data = level.layers[0].data2D;
for (y in 0...data.length) for (x in 0...data[y].length)
{
var i = (y * level.layers[0].gridCellsX) + x;
if (tileData[i] != null) {
tileData[i].lastIndex = tileData[i].index > -1 ? tileData[i].index : null;
tileData[i].x = x * tileWidth;
tileData[i].y = y * tileHeight;
tileData[i].delay = (y + x) * (transitionDelay + Math.random() * 0.01);
tileData[i].timer = transitionStepTimer;
tileData[i].step = transitionSteps;
tileData[i].index = data[y][x];
}
else tileData[i] = {
x: x * tileWidth,
y: y * tileHeight,
delay: (y + x) * (transitionDelay + Math.random() * 0.01),
timer: transitionStepTimer,
step: transitionSteps,
index: data[y][x]
};
}
// drawGrid(level);
}
}
function drawTiles(dt:Float) {
tiles.clear();
var transitionComplete = true;
for (tile in tileData) {
// if delay is greater than 0, display the last tile if there is one
if (tile.delay > 0) {
transitionComplete = false;
tile.delay -= dt;
if (tile.lastIndex != null) tiles.add(tile.x, tile.y, tileset[tile.lastIndex]);
}
// if steps remaining is greater than 0, display a random tile
else if (tile.step > -1) {
transitionComplete = false;
tile.timer -= dt;
if (tile.timer < 0) {
tile.step -= 1;
tile.timer = transitionStepTimer;
tile.lastIndex = Std.int(Math.random() * tileset.length);
}
if (tile.lastIndex != null) tiles.add(tile.x, tile.y, tileset[tile.lastIndex]);
}
// otherwise just display the correct tile
else if (tile.index > -1) tiles.add(tile.x, tile.y, tileset[tile.index]);
}
if (transitionComplete) {
transitionTimer = 5;
transitioning = false;
}
}
function drawGrid(level:Level) {
grid.clear();
grid.lineStyle(gridLineWidth, gridLineColor, gridLineAlpha);
var layer = level.layers[0];
for(y in 1...Std.int(level.height / layer.gridCellHeight)) {
grid.moveTo(0, y * layer.gridCellHeight);
grid.lineTo(level.width, y * layer.gridCellHeight);
}
for(x in 1...Std.int(level.width / layer.gridCellWidth)) {
grid.moveTo(x * layer.gridCellWidth, 0);
grid.lineTo(x * layer.gridCellWidth, level.height);
}
}
static function main() {
#if js
var canvas : js.html.CanvasElement = cast js.Browser.document.getElementById("webgl");
new NoInputWindow(canvas, false).setCurrent();
#end
hxd.Res.initEmbed();
new Main();
}
}
typedef TileData = {
x:Float,
y:Float,
delay:Float,
timer:Float,
step:Int,
index:Int,
?lastIndex:Int
}
#if js
/**
* Extending `Window` to remove all input events.
*/
class NoInputWindow extends Window {
public function new( ?canvas : js.html.CanvasElement, ?globalEvents ) : Void {
super(canvas, globalEvents);
element.removeEventListener("mousedown", onMouseDown);
element.removeEventListener("mouseup", onMouseUp);
element.removeEventListener("wheel", onMouseWheel);
element.removeEventListener("touchstart", onTouchStart);
element.removeEventListener("touchmove", onTouchMove);
element.removeEventListener("touchend", onTouchEnd);
element.removeEventListener("keydown", onKeyDown);
element.removeEventListener("keyup", onKeyUp);
element.removeEventListener("keypress", onKeyPress);
}
}
#end