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cig_multiplayer_bots.py
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#!/usr/bin/env python3
#####################################################################
# This script presents how to play a deathmatch game with build-in bots.
#####################################################################
from __future__ import print_function
from random import choice
from vizdoom import *
game = DoomGame()
# Use CIG example config or your own.
game.load_config("../../scenarios/cig.cfg")
game.set_doom_map("map01") # Limited deathmatch.
#game.set_doom_map("map02") # Full deathmatch.
# Start multiplayer game only with your AI
# (with options that will be used in the competition, details in cig_mutliplayer_host.py example).
game.add_game_args("-host 1 -deathmatch +timelimit 10.0 "
"+sv_forcerespawn 1 +sv_noautoaim 1 +sv_respawnprotect 1 +sv_spawnfarthest 1 +sv_nocrouch 1 "
"+viz_respawn_delay 10 +viz_nocheat 1")
# Name your agent and select color
# colors: 0 - green, 1 - gray, 2 - brown, 3 - red, 4 - light gray, 5 - light brown, 6 - light red, 7 - light blue
game.add_game_args("+name AI +colorset 0")
game.set_mode(Mode.PLAYER)
#game.set_window_visible(False)
game.init()
# Three example sample actions
actions = [[1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0]]
last_frags = 0
# Play with this many bots
bots = 7
# Run this many episodes
episodes = 10
for i in range(episodes):
print("Episode #" + str(i + 1))
# Add specific number of bots
# (file examples/bots.cfg must be placed in the same directory as the Doom executable file,
# edit this file to adjust bots).
game.send_game_command("removebots")
for i in range(bots):
game.send_game_command("addbot")
# Play until the game (episode) is over.
while not game.is_episode_finished():
# Get the state.
state = game.get_state()
# Analyze the state.
# Make your action.
game.make_action(choice(actions))
frags = game.get_game_variable(GameVariable.FRAGCOUNT)
if frags != last_frags:
last_frags = frags
print("Player has " + str(frags) + " frags.")
# Check if player is dead
if game.is_player_dead():
print("Player died.")
# Use this to respawn immediately after death, new state will be available.
game.respawn_player()
print("Episode finished.")
print("************************")
print("Results:")
server_state = game.get_server_state()
for i in range(len(server_state.players_in_game)):
if server_state.players_in_game[i]:
print(server_state.players_names[i] + ": " + str(server_state.players_frags[i]))
print("************************")
# Starts a new episode. All players have to call new_episode() in multiplayer mode.
game.new_episode()
game.close()