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There are collision objects which don't use the default material in Collada export #39

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JayFoxRox opened this issue May 7, 2018 · 4 comments

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@JayFoxRox
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I have seen this in the collision for Model 131. I believe these might be referenced "Malt" ?

Or is this intentional?

@Olganix
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Olganix commented May 8, 2018

there is some Section5 without Section52 (I just turn off the warning when I pass from emd to collada). so it's might have this strange things to have texture on collision.

@JayFoxRox
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JayFoxRox commented May 12, 2018

The game allows for a different top speed depending on the surface, so our collision export is incomplete as it doesn't describe surface types (which should probably happen in the material and must be stored somewhere in the model).

The ice lake and icy tunnels on Ando Prime might also be handled in the collision object. But they could also be properties of the area (See #46 )

@JayFoxRox
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JayFoxRox commented May 19, 2018

I've documented more in OpenSWE1R/swe1r-re#34 (also follow links)

We should look out for these flags. To im- and export this, we should probably just give the materials special names ("ZOff_Slow_Swst" etc.) so we can reconstruct the information on re-import.

@JayFoxRox
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I blieve this was closed in 457dff8
If there's still issues with the implementation a new issue should be created.

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