These source code contributions enhance the functionality of the olcPixelGameEngine header file. They are not supported by OneLoneCoder.com or javidx9 so use them at your own risk! Though this is a nice community and to get listed here you have to be trusted...
- Adds a "stencil buffer" like viewport to drawing functions
- Cross Platform Controller Support
- General Font Rendering
- Widens support for audio files into olcPGEX_Sound.h
- Sprite Animation, Sprite State Machine and Sprite Sheet Manipulation
- Additional colour constants
- Various Sprite Handling & Camera Control Utilities
- DearImGUI Integration
- Pre-loaded Font Rendering
- Arc Drawing
- These will potentially be absorbed into main build
- Fiddlier to setup, but pretty cool once going
- Meson (https://mesonbuild.com/index.html)
- CMake script
- CMake script for all includes Emscripten/WASM/Webby stuff
- Additional fonts and font handling tools
- Convert olcConsoleGameEngine ".spr" files into olc::Sprite types
- Version with SDL backend, and native controller support
Have you made something using olcPixelGameEngine? Contact me to get a link to it here!