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Each sprite consumes 0x0A bytes, and is stored BIG ENDIAN.
Each field occupies 2 bytes (1 word)
00 00 01 01 02 02 03 03 04 04
00: Always 007C 01: Ignored 02: Starting X Position 03: Starting Y Position 04: Sprite Type ID
00 7C 00 00 00 8B 00 D5 00 00 Player Troop 00 7C 00 00 00 9A 00 DC 00 00 Player Troop 00 7C 00 00 00 51 00 31 00 05 Enemy Troop 00 7C 00 00 00 D4 00 24 00 05 Enemy Troop 00 7C 00 00 00 36 00 46 00 05 Enemy Troop 00 7C 00 00 00 21 00 C3 00 0D Unknown 00 7C 00 00 00 E0 00 C5 00 0E Tree 00 7C 00 00 00 F9 00 92 00 42 Bird
00 7C 00 00 00 8B 00 D5 00 00
00 7C 00 00 00 9A 00 DC 00 00
00 7C 00 00 00 51 00 31 00 05
00 7C 00 00 00 D4 00 24 00 05
00 7C 00 00 00 36 00 46 00 05
00 7C 00 00 00 21 00 C3 00 0D
00 7C 00 00 00 E0 00 C5 00 0E
00 7C 00 00 00 F9 00 92 00 42