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Map Sprite Definitions (mapm**.spt)
Robert Crossfield edited this page Apr 20, 2016
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7 revisions
Each sprite consumes 0x0A bytes, and is stored BIG ENDIAN.
Each field occupies 2 bytes (1 word)
00 00 01 01 02 02 03 03 04 04
00: Ignored (Appears to have originally been the starting animation, forced to 0x7C on SPT load) 01: Ignored
02: Starting X Position
03: Starting Y Position
04: Sprite Type ID
00 7C 00 00 00 8B 00 D5 00 00
Player Troop
00 7C 00 00 00 9A 00 DC 00 00
Player Troop
00 7C 00 00 00 51 00 31 00 05
Enemy Troop
00 7C 00 00 00 D4 00 24 00 05
Enemy Troop
00 7C 00 00 00 36 00 46 00 05
Enemy Troop
00 7C 00 00 00 21 00 C3 00 0D
Unknown
00 7C 00 00 00 E0 00 C5 00 0E
Tree
00 7C 00 00 00 F9 00 92 00 42
Bird