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Text rendering #24

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JayFoxRox opened this issue May 12, 2018 · 1 comment
Open

Text rendering #24

JayFoxRox opened this issue May 12, 2018 · 1 comment

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@JayFoxRox
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JayFoxRox commented May 12, 2018

Looking for the font sprites right now.

  • char *__cdecl sub_42E150(_BYTE *a1, int a2, __int16 a3) is a printf style function for game text (which uses ~ as escape symbol)
  • char __cdecl sub_42D990(int a1, int a2, int a3, int a4, int a5, int a6, __int16 a7, __int16 a8) adds a vertex?
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JayFoxRox commented May 13, 2018

void *sub_42D720() is the font texture loader

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