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Beginners_-_Pass_Array_Function.c
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#include "raylib.h"
void passarray(Vector2 pol[]);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
//
// Create a Vector2 array and create some points in it
//
Vector2 pol[3];
pol[0] = (Vector2){100,100};
pol[1] = (Vector2){20,300};
pol[2] = (Vector2){180,300};
//
// Here we pass the Vector2 array into the function.
passarray(pol);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//
// Fonction that takes a array of Vector2 for use in the function.
void passarray(Vector2 pol[]){
// Draw a triangle.
DrawTriangle(pol[0],pol[1],pol[2],RED);
}