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macOS/Linux Mono build? #696

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DumbGameMaker opened this issue Feb 11, 2021 · 4 comments
Closed

macOS/Linux Mono build? #696

DumbGameMaker opened this issue Feb 11, 2021 · 4 comments
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@DumbGameMaker
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Is someone able to compile this with Mono to work on macOS or Linux?

@DumbGameMaker
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For those who were literally born yesterday and have been living under a rock ever since, Mono is a port of the .NET framework to macOS and Linux.

@piratesephiroth
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perhaps it can be moved to .NET Core

@KiruyaMomochi
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KiruyaMomochi commented Feb 15, 2021

I have a .Net 5.0 fork for the core of this project: https://github.com/KiruyaMomochi/AssetStudioCore.
However, this does not work on macOS due to the lack of a header file.
To compile it yourself, you need to have CMake installed.

Update: Project updated, now use https://github.com/KiruyaMomochi/AssetStudio.

@Perfare
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Perfare commented Jul 6, 2021

You can consider using wine.
Other components of AssetStudio can be directly modified to .net core/.net 5, but AssetStudioGUI is based on winform, even if it is modified to .net 5 platform, it cannot work on macOS/Linux.

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