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auto-called glewInit should catch and croak on errors #36

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wchristian opened this issue Feb 13, 2017 · 0 comments
Closed

auto-called glewInit should catch and croak on errors #36

wchristian opened this issue Feb 13, 2017 · 0 comments

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@wchristian
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As of #24 the user doesn't need to call glewInit themselves, and it'll be called on its own the first time a GL function is called. However as of now the function is simply called and its return value completely ignored.

Thus auto-called glewInit should also catch and croak on errors.

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