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CaesarEncoder.cs
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CaesarEncoder.cs
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using System.Text;
namespace Algorithms.Encoders
{
/// <summary>
/// Encodes using caesar cypher.
/// </summary>
public class CaesarEncoder : IEncoder<int>
{
/// <summary>
/// Encodes text using specified key,
/// time complexity: O(n),
/// space complexity: O(n),
/// where n - text length.
/// </summary>
/// <param name="text">Text to be encoded.</param>
/// <param name="key">Key that will be used to encode the text.</param>
/// <returns>Encoded text.</returns>
public string Encode(string text, int key) => Cipher(text, key);
/// <summary>
/// Decodes text that was encoded using specified key,
/// time complexity: O(n),
/// space complexity: O(n),
/// where n - text length.
/// </summary>
/// <param name="text">Text to be decoded.</param>
/// <param name="key">Key that was used to encode the text.</param>
/// <returns>Decoded text.</returns>
public string Decode(string text, int key) => Cipher(text, -key);
private static string Cipher(string text, int key)
{
var newText = new StringBuilder(text.Length);
for (var i = 0; i < text.Length; i++)
{
if (!char.IsLetter(text[i]))
{
_ = newText.Append(text[i]);
continue;
}
var letterA = char.IsUpper(text[i]) ? 'A' : 'a';
var letterZ = char.IsUpper(text[i]) ? 'Z' : 'z';
var c = text[i] + key;
c -= c > letterZ ? 26 * (1 + (c - letterZ - 1) / 26) : 0;
c += c < letterA ? 26 * (1 + (letterA - c - 1) / 26) : 0;
_ = newText.Append((char)c);
}
return newText.ToString();
}
}
}