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BreadthFirstSearch.cs
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BreadthFirstSearch.cs
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using System;
using System.Collections.Generic;
using DataStructures.Graph;
namespace Algorithms.Graph
{
/// <summary>
/// Breadth First Search - algorithm for traversing graph.
/// Algorithm starts from root node that is selected by the user.
/// Algorithm explores all nodes at the present depth.
/// </summary>
/// <typeparam name="T">Vertex data type.</typeparam>
public class BreadthFirstSearch<T> : IGraphSearch<T> where T : IComparable<T>
{
/// <summary>
/// Traverses graph from start vertex.
/// </summary>
/// <param name="graph">Graph instance.</param>
/// <param name="startVertex">Vertex that search starts from.</param>
/// <param name="action">Action that needs to be executed on each graph vertex.</param>
public void VisitAll(IDirectedWeightedGraph<T> graph, Vertex<T> startVertex, Action<Vertex<T>>? action = default)
{
Bfs(graph, startVertex, action, new HashSet<Vertex<T>>());
}
/// <summary>
/// Traverses graph from start vertex.
/// </summary>
/// <param name="graph">Graph instance.</param>
/// <param name="startVertex">Vertex that search starts from.</param>
/// <param name="action">Action that needs to be executed on each graph vertex.</param>
/// <param name="visited">Hash set with visited vertices.</param>
private void Bfs(IDirectedWeightedGraph<T> graph, Vertex<T> startVertex, Action<Vertex<T>>? action, HashSet<Vertex<T>> visited)
{
var queue = new Queue<Vertex<T>>();
queue.Enqueue(startVertex);
while (queue.Count > 0)
{
var currentVertex = queue.Dequeue();
if (currentVertex == null || visited.Contains(currentVertex))
{
continue;
}
foreach (var vertex in graph.GetNeighbors(currentVertex))
{
queue.Enqueue(vertex!);
}
action?.Invoke(currentVertex);
visited.Add(currentVertex);
}
}
}
}