forked from cykod/AlienInvasion
-
Notifications
You must be signed in to change notification settings - Fork 0
/
engine.js
452 lines (356 loc) · 11.7 KB
/
engine.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame =
window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}());
var Game = new function() {
var boards = [];
// Game Initialization
this.initialize = function(canvasElementId,sprite_data,callback) {
this.canvas = document.getElementById(canvasElementId);
this.playerOffset = 10;
this.canvasMultiplier= 1;
this.setupMobile();
this.width = this.canvas.width;
this.height= this.canvas.height;
this.ctx = this.canvas.getContext && this.canvas.getContext('2d');
if(!this.ctx) { return alert("Please upgrade your browser to play"); }
this.setupInput();
this.loop();
if(this.mobile) {
this.setBoard(4,new TouchControls());
}
SpriteSheet.load(sprite_data,callback);
};
// Handle Input
var KEY_CODES = { 37:'left', 39:'right', 32 :'fire' };
this.keys = {};
this.setupInput = function() {
window.addEventListener('keydown',function(e) {
if(KEY_CODES[e.keyCode]) {
Game.keys[KEY_CODES[e.keyCode]] = true;
e.preventDefault();
}
},false);
window.addEventListener('keyup',function(e) {
if(KEY_CODES[e.keyCode]) {
Game.keys[KEY_CODES[e.keyCode]] = false;
e.preventDefault();
}
},false);
};
var lastTime = new Date().getTime();
var maxTime = 1/30;
// Game Loop
this.loop = function() {
var curTime = new Date().getTime();
requestAnimationFrame(Game.loop);
var dt = (curTime - lastTime)/1000;
if(dt > maxTime) { dt = maxTime; }
for(var i=0,len = boards.length;i<len;i++) {
if(boards[i]) {
boards[i].step(dt);
boards[i].draw(Game.ctx);
}
}
lastTime = curTime;
};
// Change an active game board
this.setBoard = function(num,board) { boards[num] = board; };
this.setupMobile = function() {
var container = document.getElementById("container"),
hasTouch = !!('ontouchstart' in window),
w = window.innerWidth, h = window.innerHeight;
if(hasTouch) { this.mobile = true; }
if(screen.width >= 1280 || !hasTouch) { return false; }
if(w > h) {
alert("Please rotate the device and then click OK");
w = window.innerWidth; h = window.innerHeight;
}
container.style.height = h*2 + "px";
window.scrollTo(0,1);
h = window.innerHeight + 2;
container.style.height = h + "px";
container.style.width = w + "px";
container.style.padding = 0;
if(h >= this.canvas.height * 1.75 || w >= this.canvas.height * 1.75) {
this.canvasMultiplier = 2;
this.canvas.width = w / 2;
this.canvas.height = h / 2;
this.canvas.style.width = w + "px";
this.canvas.style.height = h + "px";
} else {
this.canvas.width = w;
this.canvas.height = h;
}
this.canvas.style.position='absolute';
this.canvas.style.left="0px";
this.canvas.style.top="0px";
};
};
var SpriteSheet = new function() {
this.map = { };
this.load = function(spriteData,callback) {
this.map = spriteData;
this.image = new Image();
this.image.onload = callback;
this.image.src = 'images/sprites.png';
};
this.draw = function(ctx,sprite,x,y,frame) {
var s = this.map[sprite];
if(!frame) frame = 0;
ctx.drawImage(this.image,
s.sx + frame * s.w,
s.sy,
s.w, s.h,
Math.floor(x), Math.floor(y),
s.w, s.h);
};
return this;
};
var TitleScreen = function TitleScreen(title,subtitle,callback) {
var up = false;
this.step = function(dt) {
if(!Game.keys['fire']) up = true;
if(up && Game.keys['fire'] && callback) callback();
};
this.draw = function(ctx) {
ctx.fillStyle = "#FFFFFF";
ctx.font = "bold 40px bangers";
var measure = ctx.measureText(title);
ctx.fillText(title,Game.width/2 - measure.width/2,Game.height/2);
ctx.font = "bold 20px bangers";
var measure2 = ctx.measureText(subtitle);
ctx.fillText(subtitle,Game.width/2 - measure2.width/2,Game.height/2 + 40);
};
};
var GameBoard = function() {
var board = this;
// The current list of objects
this.objects = [];
this.cnt = {};
// Add a new object to the object list
this.add = function(obj) {
obj.board=this;
this.objects.push(obj);
this.cnt[obj.type] = (this.cnt[obj.type] || 0) + 1;
return obj;
};
// Mark an object for removal
this.remove = function(obj) {
var idx = this.removed.indexOf(obj);
if(idx == -1) {
this.removed.push(obj);
return true;
} else {
return false;
}
};
// Reset the list of removed objects
this.resetRemoved = function() { this.removed = []; };
// Removed an objects marked for removal from the list
this.finalizeRemoved = function() {
for(var i=0,len=this.removed.length;i<len;i++) {
var idx = this.objects.indexOf(this.removed[i]);
if(idx != -1) {
this.cnt[this.removed[i].type]--;
this.objects.splice(idx,1);
}
}
};
// Call the same method on all current objects
this.iterate = function(funcName) {
var args = Array.prototype.slice.call(arguments,1);
for(var i=0,len=this.objects.length;i<len;i++) {
var obj = this.objects[i];
obj[funcName].apply(obj,args);
}
};
// Find the first object for which func is true
this.detect = function(func) {
for(var i = 0,val=null, len=this.objects.length; i < len; i++) {
if(func.call(this.objects[i])) return this.objects[i];
}
return false;
};
// Call step on all objects and them delete
// any object that have been marked for removal
this.step = function(dt) {
this.resetRemoved();
this.iterate('step',dt);
this.finalizeRemoved();
};
// Draw all the objects
this.draw= function(ctx) {
this.iterate('draw',ctx);
};
// Check for a collision between the
// bounding rects of two objects
this.overlap = function(o1,o2) {
return !((o1.y+o1.h-1<o2.y) || (o1.y>o2.y+o2.h-1) ||
(o1.x+o1.w-1<o2.x) || (o1.x>o2.x+o2.w-1));
};
// Find the first object that collides with obj
// match against an optional type
this.collide = function(obj,type) {
return this.detect(function() {
if(obj != this) {
var col = (!type || this.type & type) && board.overlap(obj,this);
return col ? this : false;
}
});
};
};
var Sprite = function() { };
Sprite.prototype.setup = function(sprite,props) {
this.sprite = sprite;
this.merge(props);
this.frame = this.frame || 0;
this.w = SpriteSheet.map[sprite].w;
this.h = SpriteSheet.map[sprite].h;
};
Sprite.prototype.merge = function(props) {
if(props) {
for (var prop in props) {
this[prop] = props[prop];
}
}
};
Sprite.prototype.draw = function(ctx) {
SpriteSheet.draw(ctx,this.sprite,this.x,this.y,this.frame);
};
Sprite.prototype.hit = function(damage) {
this.board.remove(this);
};
var Level = function(levelData,callback) {
this.levelData = [];
for(var i =0; i<levelData.length; i++) {
this.levelData.push(Object.create(levelData[i]));
}
this.t = 0;
this.callback = callback;
};
Level.prototype.step = function(dt) {
var idx = 0, remove = [], curShip = null;
// Update the current time offset
this.t += dt * 1000;
// Start, End, Gap, Type, Override
// [ 0, 4000, 500, 'step', { x: 100 } ]
while((curShip = this.levelData[idx]) &&
(curShip[0] < this.t + 2000)) {
// Check if we've passed the end time
if(this.t > curShip[1]) {
remove.push(curShip);
} else if(curShip[0] < this.t) {
// Get the enemy definition blueprint
var enemy = enemies[curShip[3]],
override = curShip[4];
// Add a new enemy with the blueprint and override
this.board.add(new Enemy(enemy,override));
// Increment the start time by the gap
curShip[0] += curShip[2];
}
idx++;
}
// Remove any objects from the levelData that have passed
for(var i=0,len=remove.length;i<len;i++) {
var remIdx = this.levelData.indexOf(remove[i]);
if(remIdx != -1) this.levelData.splice(remIdx,1);
}
// If there are no more enemies on the board or in
// levelData, this level is done
if(this.levelData.length === 0 && this.board.cnt[OBJECT_ENEMY] === 0) {
if(this.callback) this.callback();
}
};
Level.prototype.draw = function(ctx) { };
var TouchControls = function() {
var gutterWidth = 10;
var unitWidth = Game.width/5;
var blockWidth = unitWidth-gutterWidth;
this.drawSquare = function(ctx,x,y,txt,on) {
ctx.globalAlpha = on ? 0.9 : 0.6;
ctx.fillStyle = "#CCC";
ctx.fillRect(x,y,blockWidth,blockWidth);
ctx.fillStyle = "#FFF";
ctx.globalAlpha = 1.0;
ctx.font = "bold " + (3*unitWidth/4) + "px arial";
var txtSize = ctx.measureText(txt);
ctx.fillText(txt,
x+blockWidth/2-txtSize.width/2,
y+3*blockWidth/4+5);
};
this.draw = function(ctx) {
ctx.save();
var yLoc = Game.height - unitWidth;
this.drawSquare(ctx,gutterWidth,yLoc,"\u25C0", Game.keys['left']);
this.drawSquare(ctx,unitWidth + gutterWidth,yLoc,"\u25B6", Game.keys['right']);
this.drawSquare(ctx,4*unitWidth,yLoc,"A",Game.keys['fire']);
ctx.restore();
};
this.step = function(dt) { };
this.trackTouch = function(e) {
var touch, x;
e.preventDefault();
Game.keys['left'] = false;
Game.keys['right'] = false;
for(var i=0;i<e.targetTouches.length;i++) {
touch = e.targetTouches[i];
x = touch.pageX / Game.canvasMultiplier - Game.canvas.offsetLeft;
if(x < unitWidth) {
Game.keys['left'] = true;
}
if(x > unitWidth && x < 2*unitWidth) {
Game.keys['right'] = true;
}
}
if(e.type == 'touchstart' || e.type == 'touchend') {
for(i=0;i<e.changedTouches.length;i++) {
touch = e.changedTouches[i];
x = touch.pageX / Game.canvasMultiplier - Game.canvas.offsetLeft;
if(x > 4 * unitWidth) {
Game.keys['fire'] = (e.type == 'touchstart');
}
}
}
};
Game.canvas.addEventListener('touchstart',this.trackTouch,true);
Game.canvas.addEventListener('touchmove',this.trackTouch,true);
Game.canvas.addEventListener('touchend',this.trackTouch,true);
// For Android
Game.canvas.addEventListener('dblclick',function(e) { e.preventDefault(); },true);
Game.canvas.addEventListener('click',function(e) { e.preventDefault(); },true);
Game.playerOffset = unitWidth + 20;
};
var GamePoints = function() {
Game.points = 0;
var pointsLength = 8;
this.draw = function(ctx) {
ctx.save();
ctx.font = "bold 18px arial";
ctx.fillStyle= "#FFFFFF";
var txt = "" + Game.points;
var i = pointsLength - txt.length, zeros = "";
while(i-- > 0) { zeros += "0"; }
ctx.fillText(zeros + txt,10,20);
ctx.restore();
};
this.step = function(dt) { };
};