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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: abenaiss <abenaiss@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2021/04/10 12:52:05 by abenaiss #+# #+# #
# Updated: 2021/11/14 19:04:27 by abenaiss ### ########.fr #
# #
# **************************************************************************** #
NAME = wolf3d
CC = gcc
# CFLAGS = -Wall -Wextra -Werror
CFLAGS =
SRC_DIR =./src/
OBJ_DIR =./obj/
LIBFT_DIR =./libft
LIBFT_H = $(LIBFT_DIR)/inc
INC_DIR =./inc/
FILES_NAME =main.c\
fill_blocks.c\
parse_colors.c\
read_file.c\
array_utils.c\
type_tests.c\
map_creation.c\
parse_argment.c\
parse_methadata.c\
parse_env_data.c\
parse_tuple.c\
parsing_utils.c\
gameobject_constructor.c\
argument_list.c\
clip_values.c\
colors.c\
dda.c\
dda_helper.c\
vector2D.c\
angles.c\
manage_mlx.c\
movement.c\
texture_walls.c\
color_walls.c\
ray_caster.c\
texture_tiles.c\
key_state.c\
mini_map.c\
sky_render.c\
ui_constructor.c\
mini_map_tools.c\
bresenham.c\
wireframe_render.c\
wireframe_tiles.c\
render_constructor.c\
ray_shooter.c\
game_loop.c\
put_get_pixel.c\
OBJS = $(addprefix $(OBJ_DIR), $(FILES_NAME:.c=.o))
SRCS = $(addprefix $(SRC_DIR),$(FILES_NAME))
HEADER_FILE = $(addprefix $(INC_DIR), wolf3d.h wolf3d_parser.h)
INCLUDES = -I $(INC_DIR) -I $(LIBFT_H) -I ./mlx
LIBRARIES = -L $(LIBFT_DIR) -lft -L./mlx -lmlx -framework OpenGL -framework AppKit
all: $(NAME)
$(NAME) : $(OBJS)
@make -sC $(LIBFT_DIR)
@$(CC) $(INCLUDES) $(LIBRARIES) $(OBJS) -o $@
$(OBJS) : $(OBJ_DIR)%.o : $(SRC_DIR)%.c $(HEADER_FILE) | $(OBJ_DIR)
@$(CC) $(CFLAGS) -c $< -o $@ -I $(INC_DIR) $(INCLUDES)
$(OBJ_DIR) :
@mkdir $(OBJ_DIR)
clean:
@rm -rf $(OBJ_DIR)
@make -C $(LIBFT_DIR) clean
fclean: clean
@make -C $(LIBFT_DIR) fclean
@rm -rf $(NAME)
re: fclean all