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CharacterCache
As explained in #1026.
Character
&'a T
The text was updated successfully, but these errors were encountered:
Maybe this could also be a good time to add support for multiple fonts? (Related conrod issue)
Sorry, something went wrong.
Should we use &str for the font name?
&str
Alternative is to store multiple caches, one for each font, in conrod::Ui.
conrod::Ui
065ace5
bvssvni
No branches or pull requests
As explained in #1026.
Character
take&'a T
to the textureThe text was updated successfully, but these errors were encountered: