Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

[Houdini] rightHanded mesh packed prim with vertex attributes render incorrectly in viewport #631

Closed
marktucker opened this issue Sep 20, 2018 · 2 comments

Comments

@marktucker
Copy link
Contributor

Description of Issue

When a USD mesh with rightHanded orientation and a vertex primvar for color, opacity, or normals is rendered as a packed primitive in the Houdini viewport, the vertex attributes are set on the wrong vertices. When the geometry is unpacked to polygons, the attributes are assigned to the correct attributes.

Steps to Reproduce

  1. Open the attached vertex_colored_grid.hip file into Houdini with the Houdini plugins enabled.
  2. Notice that as you move the display flag from file1 to unpack1 and back, the geometry changes. File1 is showing the USD packed primitives. Unpack1 is showing the unpacked polygons.

vertex_colored_grid.zip

@jtran56
Copy link

jtran56 commented Sep 20, 2018

Filed as internal issue #USD-4775.

pixar-oss added a commit that referenced this issue Jan 14, 2019
…tributes

Issue #631: fixing vertex attributes on rightHanded meshes when refining for the viewport

(Internal change: 1925071)
@sunyab
Copy link
Contributor

sunyab commented Aug 11, 2023

Closing old issue -- USD no longer ships with a Houdini plugin. (Plus it looks like #632 fixed this anyway but GitHub failed to close the issue automatically).

@sunyab sunyab closed this as completed Aug 11, 2023
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants