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Voxel rendering does not appear correctly #167

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tpd1864blake opened this issue Jul 10, 2022 · 3 comments
Open

Voxel rendering does not appear correctly #167

tpd1864blake opened this issue Jul 10, 2022 · 3 comments

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@tpd1864blake
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When I use the voxel render method, the terrain does not actually render beyond what I have the render distance set to. Heightmap seems to work fine if I give it priority, but then everything looks ugly up close. It seems to me that the heightmap is supposed to render under the voxel at a distance but does not, although this could be a settings issue. If you need me to post my PC specs I'll go ahead
Version: Forge 1.12.2 - 14.23.5.2860 (16GB RAM allocated)
Mod List:
Far Planes Two - 0.0.1.728
Forge Rocks - 6.28.2
OptiFine - HD U G5
Cubic Chunks - 0.0.1208.0-SNAPSHOT-all
Cubic World Gen - 0.0.152.0-SNAPSHOT-al

Heightmap priority
Untitled1
Voxel priority
Untitled2

@rermler
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rermler commented Nov 28, 2022

i have the same probleme

@Westerstaad
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same issue

@KEJWII
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KEJWII commented Apr 10, 2024

apparently the solution to this is to turn off shaders (optifine) to internal

It's a pity but maybe it will be solved in the future

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4 participants