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Version a2.0
Crows Of War edited this page Nov 15, 2016
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This page contains information and goals for the upcoming Alpha Release 2.
- Add XP to each bending ability
- XP will be increased by using ability
- Some sort of training dummy ...?
- Added Progression Points
- Can be spent to remove deadlocks
- Can be spent to unlock new abilities
- Are gained by performing certain tasks which break up monotony of usual training.
- Limited amount per player; must wisely spend PPs to achieve a desired "build"
- Developer will manually add a few; player will pick which ones to follow. Should be "balanced" so each is viable
- Added Deadlocks to abilities
- Prevents further progression of the ability
- 3(?) deadlocks per ability. So one at 33%, 66%, 99%
- Must be removed by spending a Progression point
- After getting past a deadlock, significant bonus will be applied - ability progression is not entirely linear.
- GUI for spending PPs
- Show all abilities for a BendingController
- Show each ability along with its current XP, and buttons to remove Deadlocks (spend progression point)
- Show next LOCKED ability and button to unlock it (spend progression point)
- Layout sort of like Skyrim skills menu??
A few ideas of how to improve Skills system...
- Attributes
- Like abilities; can spend PPs on them
- Affect one aspect of all abilities for that Bending
- No XP for them; only spending PPs
- Encourage player "builds"
- Limited # of progression points per player
- Must spend PPs wisely, or at least prioritize them
- Promotes different strategies for combat, even within one Bending.
- Example:
- Long range firebenders might focus on Fireball and Endurance (sustained combat)
- Close range firebenders would go for Flamethrower and Damage (quick, explosive duels)
- Only gain XP on ability failure
- Naturally creates exponential curves
- Must have some sort of "failure"
- XP gains shouldn't be linear
- I actually overlooked this.
- Scrolls/books that players can find and share
- Small XP boost once read
- Find in villages or dungeons?
- Helps to remove monotony of training
- Player written?
- Promotes group play
- How to prevent players from writing too many?
- Spend a PP for each scroll?
- For each PP spent on a scroll, subsequent scrolls made by that player would give more XP (encourage Trainer build)
- Due to Deadlocks, players couldn't exploit to get infinite XP