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This repository was archived by the owner on Nov 13, 2024. It is now read-only.
I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.
Maybe using something like
https://github.com/alelievr/NodeGraphProcessor
https://github.com/simeonradivoev/Code-Node-Editor
(or wait for unity visual scripting?)
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