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So I'm in the process of trying to upload some old mods and their respective skinzips from the old forum when I found something rather curious.
The skinzip files for the FLK-1500, uses the .skin file to replace complete .material files instead of individual material names. In doing so, it causes the skins to no longer work, as this (probably) wasn't an intended use for them, as its something I've not seen before.
How to replicate:
Download the crane and it's skins (you have to unzip this, as there are many zips inside), you only need to drag one of the skinzips in your mods folder to test
Launch the game and attempt to spawn AinTech FLK-1500 108m
No skin selection pops up
What is expected:
Skin selection window pops up
Allows you to load selected vehicle skin.
The text was updated successfully, but these errors were encountered:
I looked into several older versions of the source code, all the way to 2009, and I conclude that the skins of this crane could never have worked. To be specific, the replaceTexture entries worked, but the replaceMaterial entries just had zero effect. Also, all the .skin files I reviewed contained all the same replaceMaterial lines, just different replaceTexture lines, which further suggests they are irellevant.
One thing that did change is resource management... newer versions will only load texture replacements from the .skinzip, while older versions may have mixed everything together. I suspect your skinzips may contain files with same names but different content, causing conflicts with random outcome. Please try merging the crane + all the skins to single directory so that equivalent files cancel each other, then try loading one specific skin and verify that the visible textures match what the .skin is actually referencing.
So I'm in the process of trying to upload some old mods and their respective skinzips from the old forum when I found something rather curious.
The skinzip files for the FLK-1500, uses the .skin file to replace complete .material files instead of individual material names. In doing so, it causes the skins to no longer work, as this (probably) wasn't an intended use for them, as its something I've not seen before.
How to replicate:
Download the crane and it's skins (you have to unzip this, as there are many zips inside), you only need to drag one of the skinzips in your mods folder to test
Launch the game and attempt to spawn
AinTech FLK-1500 108m
No skin selection pops up
What is expected:
Skin selection window pops up
Allows you to load selected vehicle skin.
The text was updated successfully, but these errors were encountered: