[TODO] Connect gameplay to new is_done() in planner #1913
Labels
area / AI
area / planning-motion
exp / legendary (∞)
priority / high
pull request todo
From a TODO in code
Pull request: #1911
Link to TODO, or file number/line: path_target_planner.cpp:line 61
The is_done() methods in gameplay are not connected to the is_done() calls in the planner, so there is essentially a worse version of the same code in gameplay.
Gameplay should be connected to planner is_dones to avoid this weird quirk (which may involve more gameplay changes than I'd like).
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