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stationeers-vendomatic.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>Vendomatic</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>.\externals\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>.\externals\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>.\externals\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>.\externals\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>.\externals\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>.\externals\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>.\externals\0Harmony.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>.\externals\com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>