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I haven't tried your pathfinding yet but it looks solid. However when I dropped the code in my game project I saw that the grid component is giving me a warning since Unity introduced its tilemap system.
Just thought I'd let you know!
Sincerely,
Mark H.
The text was updated successfully, but these errors were encountered:
I am offering a possible solution to this with PR #8, which changes the library to use an interface GridI. Then, the user can just change the concrete class name from Grid to SquaresGrid or whatever and avoid this problem. At the same time, it also allows for lazy evaluation of the Node costs (and setup) plus hex-shaped "grids" with a different implementation of Neighbors (for examples, please see https://www.redblobgames.com/grids/hexagons/).
Hello there,
I haven't tried your pathfinding yet but it looks solid. However when I dropped the code in my game project I saw that the grid component is giving me a warning since Unity introduced its tilemap system.
Just thought I'd let you know!
Sincerely,
Mark H.
The text was updated successfully, but these errors were encountered: