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float[,] tilesmap = new float[4, 4]; for (int i = 0; i < 4; i++) { for (int ii = 0; ii < 4; ii++) { tilesmap[i, ii] = 3.0f; // <= price is 3 } } NesScripts.Controls.PathFind.Grid grid = new NesScripts.Controls.PathFind.Grid(tilesmap); Point _from = new Point(0, 0); Point _to = new Point(3, 3); List<Point> path = Pathfinding.FindPath(grid, _from, _to, Pathfinding.DistanceType.Manhattan); foreach (Point p in path) { Debug.Log(p.x + " , " + p.y); } // path: (1,0) (1,1) (2,1) (2,2) (3,2) (3,3)
According to my understanding, path should be: (1,0) (1,0) (1,0) (1,1) (1,1) (1,1) (2,1) (2,1) (2,1) (2,2) (2,2) (2,2) (3,2) (3,2) (3,2) (3,3) (3,3) (3,3)
(1,0) (1,0) (1,0) (1,1) (1,1) (1,1) (2,1) (2,1) (2,1) (2,2) (2,2) (2,2) (3,2) (3,2) (3,2) (3,3) (3,3) (3,3)
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According to my understanding, path should be:
(1,0) (1,0) (1,0) (1,1) (1,1) (1,1) (2,1) (2,1) (2,1) (2,2) (2,2) (2,2) (3,2) (3,2) (3,2) (3,3) (3,3) (3,3)
The text was updated successfully, but these errors were encountered: