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test_mines.py
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import unittest
from enum import Enum
from unittest.mock import MagicMock, patch
from mines import DIFFICULTY_PRESETS, DifficultyParamType, KeyHandler
from mines import main as main_function
# import click
class MinesTestCase(unittest.TestCase):
def test_difficulty_param_type(self):
difficulty_param_type_obj = DifficultyParamType()
DIFFICULTY_PRESETS = {
"balanced": (35, 20, 15),
"challenging": (70, 25, 20),
"easy": (10, 8, 8),
"intermediate": (40, 16, 16),
"expert": (99, 16, 30)
}
self.assertEqual(difficulty_param_type_obj.convert("balanced", None, None), DIFFICULTY_PRESETS["balanced"])
self.assertEqual(difficulty_param_type_obj.convert("challenging", None, None),
DIFFICULTY_PRESETS["challenging"])
self.assertEqual(difficulty_param_type_obj.convert("easy", None, None), DIFFICULTY_PRESETS["easy"])
self.assertEqual(difficulty_param_type_obj.convert("intermediate", None, None),
DIFFICULTY_PRESETS["intermediate"])
self.assertEqual(difficulty_param_type_obj.convert("expert", None, None), DIFFICULTY_PRESETS["expert"])
def test_difficulty_param_type_custom_difficulty(self):
difficulty_param_type_obj = DifficultyParamType()
self.assertEqual(difficulty_param_type_obj.convert("50, 10,10", None, None), (50, 10, 10))
def test_difficulty_param_type_invalid_difficulty_name(self):
difficulty_param_type_obj = DifficultyParamType()
from click import BadParameter
self.assertRaises(BadParameter, difficulty_param_type_obj.convert, "invalid", None, None)
def test_difficulty_param_type_invalid_difficulty_name_2(self):
difficulty_param_type_obj = DifficultyParamType()
from click import BadParameter
self.assertRaises(BadParameter, difficulty_param_type_obj.convert, "10,10", None, None)
def test_difficulty_param_type_invalid_difficulty_name_3(self):
difficulty_param_type_obj = DifficultyParamType()
from click import BadParameter
self.assertRaises(BadParameter, difficulty_param_type_obj.convert, "-1, 10,10", None, None)
def test_difficulty_param_type_invalid_difficulty_name_4(self):
difficulty_param_type_obj = DifficultyParamType()
from click import BadParameter
self.assertRaises(BadParameter, difficulty_param_type_obj.convert, "5, 55,10", None, None)
def test_difficulty_param_type_invalid_difficulty_name_5(self):
difficulty_param_type_obj = DifficultyParamType()
from click import BadParameter
self.assertRaises(BadParameter, difficulty_param_type_obj.convert, "101, 10,10", None, None)
class Renderer(unittest.TestCase):
# INTEGRATION TEST 1 minefield, cell and render_cell
def test_render_cell_integration_minefield_normal_cell(self):
from game_logic.renderer import render_cell
from game_logic import random_minefield
from game_logic.game_model import GameState, CellState
from click import style
fg_mapping = {
CellState.FLAGGED: "bright_green",
CellState.WARN1: "bright_cyan",
CellState.WARN2: "cyan",
CellState.WARN3: "bright_blue",
CellState.WARN4: "bright_magenta",
CellState.WARN5: "magenta",
CellState.WARN6: "bright_yellow",
CellState.WARN7: "red",
CellState.WARN8: "red",
CellState.EXPLODED: "bright_red"
}
minefield = random_minefield(35, 20, 15)
minefield.x = 1
minefield.y = 0
cell = minefield.get_cell(0, 0)
bg = None
fg = fg_mapping.get(cell.state, None)
self.assertEqual(render_cell(minefield, 0, 0), style(cell.state.value, bg=bg, fg=fg))
def test_render_cell_integration_minefield_inprogress_game_current_cell(self):
from game_logic.renderer import render_cell
from game_logic import random_minefield
from game_logic.game_model import GameState
from click import style
minefield = random_minefield(35, 20, 15)
minefield.x = 0
minefield.y = 0
cell = minefield.get_cell(0, 0)
minefield.state = GameState.IN_PROGRESS
bg = "bright_green"
fg = "black"
self.assertEqual(render_cell(minefield, 0, 0), style(cell.state.value, bg=bg, fg=fg))
def test_render_cell_integration_minefield_finished_game_flagged_cell(self):
from game_logic.renderer import render_cell
from game_logic import random_minefield
from game_logic.game_model import GameState, CellState
from click import style
fg_mapping = {
CellState.FLAGGED: "bright_green",
CellState.WARN1: "bright_cyan",
CellState.WARN2: "cyan",
CellState.WARN3: "bright_blue",
CellState.WARN4: "bright_magenta",
CellState.WARN5: "magenta",
CellState.WARN6: "bright_yellow",
CellState.WARN7: "red",
CellState.WARN8: "red",
CellState.EXPLODED: "bright_red"
}
minefield = random_minefield(35, 20, 15)
minefield.flag_cell(0, 0)
cell = minefield.get_cell(0, 0)
cell.is_mine = False
minefield.state = GameState.WON
bg = "red"
fg = fg_mapping.get(cell.state, None)
self.assertEqual(render_cell(minefield, 0, 0), style(cell.state.value, bg=bg, fg=fg))
# INTEGRATION TEST 2 minefield and gen_lines
def test_gen_lines(self):
from game_logic.renderer import render, gen_lines
from game_logic import random_minefield
minefield = random_minefield(2, 3, 3)
out_put = "┌───────┐\n│ [30m[102m?[0m ?[0m ?[0m │\n│ ?[0m ?[0m ?[0m │\n│ ?[0m ?[0m ?[0m │\n└───────┘\n Flags remaining: 2"
# print("\n".join(gen_lines(minefield)))
self.assertEqual("\n".join(gen_lines(minefield)), out_put)
def test_gen_lines_lose_game(self):
from game_logic.renderer import render, gen_lines
from game_logic import random_minefield
from game_logic.game_model import GameState
minefield = random_minefield(2, 3, 3)
minefield.state = GameState.LOST
out_put = "┌───────┐\n│ ?[0m ?[0m ?[0m │\n│ ?[0m ?[0m ?[0m │\n│ ?[0m ?[0m ?[0m │\n└───────┘\n Game lost"
# print("\n".join(gen_lines(minefield)))
self.assertEqual("\n".join(gen_lines(minefield)), out_put)
def test_gen_lines_win_game(self):
from game_logic.renderer import render, gen_lines
from game_logic import random_minefield
from game_logic.game_model import GameState
minefield = random_minefield(2, 3, 3)
minefield.state = GameState.WON
out_put = "┌───────┐\n│ ?[0m ?[0m ?[0m │\n│ ?[0m ?[0m ?[0m │\n│ ?[0m ?[0m ?[0m │\n└───────┘\n Game won"
# print("\n".join(gen_lines(minefield)))
self.assertEqual("\n".join(gen_lines(minefield)), out_put)
class KeyboardListenerTest(unittest.TestCase):
@patch('builtins.print')
def test_demo_handler(self, mock_print):
from game_logic.keyboard_listener import demo_handler
demo_handler('test')
mock_print.assert_called_with("Processing 'test'")
def test_translate_key_letter_move(self):
from game_logic.keyboard_listener import translate_key
self.assertEqual(translate_key("A"), "a")
self.assertEqual(translate_key("a"), "a")
def test_translate_key_escape_reveal_move(self):
from game_logic.keyboard_listener import translate_key
self.assertEqual(translate_key("\r"), "\n")
self.assertEqual(translate_key("\x1b"), None)
def test_translate_key_arrow_move(self):
from game_logic.keyboard_listener import translate_key
self.assertEqual(translate_key("àH"), "w")
self.assertEqual(translate_key("àP"), "s")
self.assertEqual(translate_key("àK"), "a")
self.assertEqual(translate_key("àM"), "d")
# INTEGRATION TEST 5 minefield and key_handler
@patch('mines.render')
def test_handler_move_left(self, mock_render):
from game_logic import random_minefield
minefield = random_minefield(35, 20, 15)
mock_ctx = MagicMock()
mock_render.return_value = 0
minefield.x = 10
minefield.y = 10
coordinates = (minefield.x, minefield.y)
key_handler = KeyHandler(minefield, mock_ctx)
key_handler.handle_key("a")
self.assertEqual((minefield.x, minefield.y), (coordinates[0] - 1, coordinates[1]))
@patch('mines.render')
def test_handler_move_right(self, mock_render):
from game_logic import random_minefield
minefield = random_minefield(35, 20, 15)
mock_ctx = MagicMock()
mock_render.return_value = 0
minefield.x = 10
minefield.y = 10
coordinates = (minefield.x, minefield.y)
key_handler = KeyHandler(minefield, mock_ctx)
key_handler.handle_key("d")
self.assertEqual((minefield.x, minefield.y), (coordinates[0] + 1, coordinates[1]))
@patch('mines.render')
def test_handler_move_up(self, mock_render):
from game_logic import random_minefield
minefield = random_minefield(35, 20, 15)
mock_ctx = MagicMock()
mock_render.return_value = 0
minefield.x = 10
minefield.y = 10
coordinates = (minefield.x, minefield.y)
key_handler = KeyHandler(minefield, mock_ctx)
key_handler.handle_key("w")
self.assertEqual((minefield.x, minefield.y), (coordinates[0], coordinates[1] - 1))
@patch('mines.render')
def test_handler_move_down(self, mock_render):
from game_logic import random_minefield
minefield = random_minefield(35, 20, 15)
mock_ctx = MagicMock()
mock_render.return_value = 0
minefield.x = 10
minefield.y = 10
coordinates = (minefield.x, minefield.y)
key_handler = KeyHandler(minefield, mock_ctx)
key_handler.handle_key("s")
self.assertEqual((minefield.x, minefield.y), (coordinates[0], coordinates[1] + 1))
@patch('mines.render')
def test_handler_flag_cell(self, mock_render):
from game_logic import random_minefield
minefield = random_minefield(35, 20, 15)
mock_ctx = MagicMock()
mock_render.return_value = 0
minefield.x = 10
minefield.y = 10
class CellState(Enum):
UNKNOWN = "?"
SAFE = "-"
WARN1 = "1"
WARN2 = "2"
WARN3 = "3"
WARN4 = "4"
WARN5 = "5"
WARN6 = "6"
WARN7 = "7"
WARN8 = "8"
FLAGGED = "F"
EXPLODED = "X"
key_handler = KeyHandler(minefield, mock_ctx)
key_handler.handle_key("e")
cell = minefield.get_cell(minefield.x, minefield.y)
self.assertEqual(cell.state.value, CellState.FLAGGED.value)
class CellTest(unittest.TestCase):
def test__repr__(self):
from game_logic.game_model import Cell
cell = Cell(True)
self.assertEqual(cell.__repr__(), "Cell(True, ?)")
class Minefield(unittest.TestCase):
def test___repr__(self):
from game_logic import random_minefield
minefield = random_minefield(35, 20, 15)
self.assertEqual(minefield.__repr__(), "Minefield(20, 15)")
def test_num_mines(self):
from game_logic import random_minefield
minefield = random_minefield(35, 20, 15)
self.assertEqual(minefield.num_mines, 35)
def test_cords_and_cells(self):
from game_logic import random_minefield
from game_logic.game_model import Cell
minefield = random_minefield(5, 5, 5)
cell = minefield.get_cell(0, 0)
cell.is_mine = False
cords_and_cell_0 = list(minefield.cords_and_cells)[0]
self.assertEqual((cords_and_cell_0[0], cords_and_cell_0[0]), (0, 0))
self.assertIsInstance(cords_and_cell_0[2], Cell)
def test_get_cell_valid_index(self):
from game_logic import random_minefield
from game_logic.game_model import Cell
minefield = random_minefield(5, 5, 5)
cell = minefield.get_cell(0, 0)
self.assertIsInstance(cell, Cell)
def test_get_cell_invalid_index(self):
from game_logic import random_minefield
from game_logic.game_model import Cell
minefield = random_minefield(5, 5, 5)
self.assertRaises(IndexError, minefield.get_cell, 6, 0)
# INTEGRATION TEST 3 minefield and cell to flag a cell
def test_flag_cell(self):
from game_logic import random_minefield
from game_logic.game_model import Cell
minefield = random_minefield(5, 5, 5)
cell = minefield.get_cell(0, 0)
class CellState(Enum):
UNKNOWN = "?"
SAFE = "-"
WARN1 = "1"
WARN2 = "2"
WARN3 = "3"
WARN4 = "4"
WARN5 = "5"
WARN6 = "6"
WARN7 = "7"
WARN8 = "8"
FLAGGED = "F"
EXPLODED = "X"
# cell.state = CellState.FLAGGED
minefield.flag_cell(0, 0)
self.assertEqual(minefield.get_cell(0, 0).state.value, CellState.FLAGGED.value)
def test_unflag_cell(self):
from game_logic import random_minefield
from game_logic.game_model import Cell
minefield = random_minefield(5, 5, 5)
cell = minefield.get_cell(0, 0)
class CellState(Enum):
UNKNOWN = "?"
SAFE = "-"
WARN1 = "1"
WARN2 = "2"
WARN3 = "3"
WARN4 = "4"
WARN5 = "5"
WARN6 = "6"
WARN7 = "7"
WARN8 = "8"
FLAGGED = "F"
EXPLODED = "X"
minefield.flag_cell(0, 0)
minefield.flag_cell(0, 0)
self.assertEqual(minefield.get_cell(0, 0).state.value, CellState.UNKNOWN.value)
# INTEGRATION TEST 4 minefield and cell to reveal a cell
def test_reveal_cell_safe_neighbours(self):
from game_logic import random_minefield, Minefield
from game_logic.game_model import Cell
mines = set()
mines.add("{},{}".format(4, 4))
minefield = Minefield(5, 5, mines)
ismine_mock = False
class CellState(Enum):
UNKNOWN = "?"
SAFE = "-"
WARN1 = "1"
WARN2 = "2"
WARN3 = "3"
WARN4 = "4"
WARN5 = "5"
WARN6 = "6"
WARN7 = "7"
WARN8 = "8"
FLAGGED = "F"
EXPLODED = "X"
minefield.reveal_cell(0, 0)
# self.assertEqual(minefield.reveal_cell(0, 0), None)
self.assertEqual(minefield.get_cell(0, 0).state.value, CellState.SAFE.value)
def test_reveal_cell_mine_neighbours(self):
from game_logic import random_minefield, Minefield
from game_logic.game_model import Cell
mines = set()
mines.add("{},{}".format(0, 1))
minefield = Minefield(5, 5, mines)
ismine_mock = False
class CellState(Enum):
UNKNOWN = "?"
SAFE = "-"
WARN1 = "1"
WARN2 = "2"
WARN3 = "3"
WARN4 = "4"
WARN5 = "5"
WARN6 = "6"
WARN7 = "7"
WARN8 = "8"
FLAGGED = "F"
EXPLODED = "X"
minefield.reveal_cell(0, 0)
# self.assertEqual(minefield.reveal_cell(0, 0), None)
self.assertEqual(minefield.get_cell(0, 0).state.value, CellState.WARN1.value)
def test_reveal_flagged_cell(self):
from game_logic import random_minefield
from game_logic.game_model import Cell
minefield = random_minefield(5, 5, 5)
minefield.flag_cell(0, 0)
self.assertEqual(minefield.reveal_cell(0, 0), None)
def test_reveal_mine_cell(self):
from game_logic import random_minefield, Minefield
from game_logic.game_model import Cell
mines = set()
mines.add("{},{}".format(0, 0))
minefield = Minefield(5, 5, mines)
class CellState(Enum):
UNKNOWN = "?"
SAFE = "-"
WARN1 = "1"
WARN2 = "2"
WARN3 = "3"
WARN4 = "4"
WARN5 = "5"
WARN6 = "6"
WARN7 = "7"
WARN8 = "8"
FLAGGED = "F"
EXPLODED = "X"
# cell = minefield.get_cell(0, 0)
# cell.is_mine = True
minefield.reveal_cell(0, 0)
# self.assertEqual(minefield.reveal_cell(0, 0), None)
self.assertEqual(minefield.get_cell(0, 0).state.value, CellState.EXPLODED.value)