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Support: Taxiing doesn't work #54

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imagitama opened this issue Sep 2, 2024 · 3 comments
Open

Support: Taxiing doesn't work #54

imagitama opened this issue Sep 2, 2024 · 3 comments

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@imagitama
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imagitama commented Sep 2, 2024

Thanks for the tool. I want to create an airliner and I've followed the instructions:

  • I re-used the SF-1 prefab
  • disabled the original mesh and inserted my own mesh
  • moved the ground effect to behind the wheels approx 20cm above where the ground should be

But I cannot taxi at all. I think the ground detection is failing so it doesn't let it taxi.

When throttle is applied and the plane is moving I can apply yaw, pitch, etc. and it behaves as expected.

Position of GroundDetector:
image

GroundDetectorEmpty:
image

Ground detection settings:
image

Taxi settings:
image

When in play mode it does look a bit wonky but I'm not sure if it's related:
image

Can you please help me with my setup? Is there a Discord I can ask support questions?

Also is there a "debug panel" for aircraft? I want to see the raw values in play mode to verify I am on the ground, my speed, rotation, etc.

@Sacchan-VRC
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Owner

You can adjust the position of the ground detector during play to check if it's in the right position. With such a large plane you may also what to put it a bit higher and increase 'Ground Detector Ray Distance'

From that screenshot, it's very possible that the ground detector has gone underground because one side is lower

@imagitama
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imagitama commented Sep 4, 2024

I put the ground detector near the wheels and the "empty" one in the tail like the prefabs do. The word "empty" just confused me.

Now it taxies but it stutters a lot. The joystick twists visually and the plane turns in little jumps not smoothly like a real plane.

Btw do you have a discord or email I can use for this kind of support? I have a bunch more questions about using your scripts and I'm not sure github issues are the way to go

@Sacchan-VRC
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You can reduce the taxi turn speed, and tick Disallow Taxi Rotation While Still to make it a bit more realistic, if it's suddenly stopping, the ground detector might be intermittently not detecting the ground due to the movement.

Check Instructions.txt.

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