-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.c
129 lines (104 loc) · 2.74 KB
/
main.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#include <stdio.h>
#include <gb/gb.h>
#include "main.h"
#include "main/player.c"
#include "main/utils.h"
#include "main/gamemaster.c"
#include "main/obstacle.c"
// Sprites
#include "Sprites/flamingo.c"
#include "Sprites/background1.c"
#include "Sprites/backgroundtiles.c"
#include "Sprites/background2.c"
#include "Sprites/Busch.c"
struct Gameobstacle obstacle;
struct GameCharacter player;
UBYTE spriteSize = 8;
UINT8 Speed = 5;
UINT16 SpeedIncrease = 0;
// Set global varibales
UINT8 floorY = 88;
UINT8 gravity = -2;
void setupGameobstacle(){
obstacle.x = 140;
obstacle.y = 96;
obstacle.width = 16;
obstacle.height = 16;
// load sprites for Busch
set_sprite_tile(5, 5);
obstacle.spriteId[0]=5;
}
void moveBusch(){
move_sprite(obstacle.spriteId[0], obstacle.x, obstacle.y);
}
void increaseSpeed(){
SpeedIncrease++;
if(SpeedIncrease >= 80){
SpeedIncrease = 0;
Speed++;
}
}
void setupGameCharacter() {
player.x = 10;
player.y = floorY;
player.width = 16;
player.height = 16;
// loadsprites
set_sprite_tile(0, 0);
player.spriteId[0] = 0;
set_sprite_tile(1, 1);
player.spriteId[1] = 1;
set_sprite_tile(2, 2);
player.spriteId[2] = 2;
set_sprite_tile(3, 3);
player.spriteId[3] = 3;
// Init Player location
moveGameCharacter(&player, player.x, player.y);
}
void setupBackground() {
// Fonts blocking from 0-37
set_bkg_data(38, 5, backgroundtiles);
set_bkg_tiles(0, 0, 32, 19, backgroundmap1);
set_bkg_tiles(0, 14, 32, 19, backgroundmap2);
}
UBYTE checkcollisions(struct GameCharacter* one, struct Gameobstacle* two){
return (one->x >= two->x && one->x <= two->x + two->width) && (one->y >= two->y && one->y <= two->y + two->height) || (two->x >= one->x && two->x <= one->x + one->width) && (two->y >= one->y && two->y <= one->y + one->height);
}
void main() {
//load font
loadFont();
// Background
setupBackground();
// Window
setupWindow();
// Player
set_sprite_data(0, 4, Flamingo);
setupGameCharacter();
player.isJumping = 0;
// Busch
set_sprite_data(5, 1, busch);
setupGameobstacle();
SHOW_WIN;
SHOW_BKG;
SHOW_SPRITES;
DISPLAY_ON;
startGame();
while(!checkcollisions(&player, &obstacle)) {
scroll_bkg(3, 0);
drawscore();
if((joypad() & J_A) || player.isJumping == 1){
jumpPlayer(&player);
}
if(joypad() & J_LEFT){
movePlayerLeft(&player);
}
if(joypad() & J_RIGHT){
movePlayerRight(&player);
}
obstacle.x -= Speed;
moveBusch(obstacle.x , obstacle.y);
increaseSpeed();
performantDelay(5);
}
gameover();
}