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Problem serializing (and maybe deserializing?) dynamic types #42
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Workaround for the problem (partial, very inelegant, and without error handling):
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Let's start with simple stuff:
This produces the following exception:
If you do not wrap the
Dictionary<string, dynamic>
into aGameState
class but put it as a top object for serialization:Serialization kind of works (i.e. doesn't crash), but produces nonsensical / useless output:
Am I wrong expecting this to produce proper values at the TOML file level outside of any table instead of bunch of empty inline tables?
Also, I expected the first case with
GameVars
inside ofGameState
class to produce:Hopefully this is easy to fix?
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