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Vector.hpp
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#pragma once
#include <iostream>
#include <vector>
#include <array>
#include <cmath>
#include <iomanip>
#include "GridayTypes.hpp"
using Vector = std::array<GReal, 3>; // Column Vector.
using Vectors = std::vector<Vector>;
///inline GReal dot(const Vector& a, const Vector& b);
//inline GReal norm(const Vector& v);
//inline Vector cross(const Vector& a, const Vector& b);
//inline Vector operator + (const Vector& a, const Vector& b);
//inline Vector operator - (const Vector& a, const Vector& b);
//inline Vector operator * (const GReal& a, const Vector& v);
//inline Vector operator * (const Vector& v, const GReal& a);
//inline Vector operator / (const Vector& v, const GReal& a);
//std::ostream& operator << (std::ostream& os, const Vector& v);
//std::istream& operator >> (std::istream& is, Vector& v);
inline
GReal
dot(const Vector& a, const Vector& b)
{
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
inline
GReal
norm(const Vector& v)
{
return std::sqrt(dot(v, v));
}
inline
Vector
cross(const Vector& a, const Vector& b)
{
return
{
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0]
};
}
inline
Vector
operator + (const Vector& a, const Vector& b)
{
Vector c;
for (int i = 0; i < 3; ++i)
c[i] = a[i] + b[i];
return c;
}
inline
Vector
operator - (const Vector& a, const Vector& b)
{
Vector c;
for (int i = 0; i < 3; ++i)
c[i] = a[i] - b[i];
return c;
}
inline
Vector
operator * (const GReal& a, const Vector& v)
{
Vector c;
for (int i = 0; i < 3; ++i)
c[i] = a * v[i];
return c;
}
inline
Vector
operator * (const Vector& v, const GReal& a)
{
return a * v;
}
inline
Vector
operator / (const Vector& v, const GReal& a)
{
Vector c;
for (int i = 0; i < 3; ++i)
c[i] = v[i] / a;
return c;
}
inline
std::ostream&
operator << (std::ostream& os, const Vector& v)
{
os << std::setw(15) << v[0] <<
std::setw(15) << v[1] <<
std::setw(15) << v[2];
return os;
}
inline
std::istream&
operator >> (std::istream& is, Vector& v)
{
is >> v[0] >> v[1] >> v[2];
return is;
}