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[SUGGESTION] Solve for miles #9

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9ryex5 opened this issue Jul 30, 2022 · 3 comments
Open

[SUGGESTION] Solve for miles #9

9ryex5 opened this issue Jul 30, 2022 · 3 comments

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@9ryex5
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9ryex5 commented Jul 30, 2022

It would also be useful to introduce travel time and travel pace and the module would show you how much distance you cover.

@rinnocenti
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but it already does. you select the rhythm and it offers.
however, if you mean to be able to "subtract" what has already been done, it is a redundancy, because if you will need to open it to put the value that has already been covered, you can put the remaining value in a new check.
Besides that, the journey can be different for each GM and adventure. and the idea is for the modulo to be as generic as possible to be able to serve everyone.

@9ryex5
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9ryex5 commented Aug 2, 2022

Right now you input Speed and Distance, and you get Time as an output.
What I meant by solving for miles is that you input Speed and Time, and you get Distance as output.

That way it would be much easier to figure out how much distance a party covers if they travel for X days at a Y pace.
I think being able to solve for both would be useful in different scenarios.

@SirMotte
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I'd like to second this request. I'm sure a lot of people would find this useful.

@Sayshal Sayshal closed this as completed Feb 12, 2025
@Sayshal Sayshal reopened this Feb 13, 2025
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