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Getting started

Welcome to your new DLL mod, you should see you now have a CarbonTemplate.sln file, all the files you see here were generated from the template.

Usage

  1. Clone this repository locally
  2. Open the CarbonTemplate.sln file in Visual Studio
  3. Make your changes in dllmain.cpp, pressing "Local Windows Debugger" will build and run the game with your mod injected.
  4. Add a description to your mod and adjust any of the necessary fields in manifest.json
  5. When you are ready to release your mod, commit, tag your commit and push your changes to GitHub.
  6. You can then view the RELEASES_LINK_URL to see your mod's release page, edit the draft and publish it when you are ready.

License

You should change the authors or the entire license in the LICENSE file to your liking, this template is licensed under The MIT-0 license meaning no attribution is required to use this template - see the LICENSE file for details, meaning you can do whatever you want with this template! (yes, you can change the license)