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@DieFeM had some excellent ideas about setting up a blackjack table with integrated markers using attach nodes.
Now place at node can be used and no mountain of card marker references to set up and keep track of.
Just add the nodes and set the relative position/rotation. To get the relative position/rotation do some calculations with papyrus.
You right click on the "0 NiNode", then Node->Attach Node, then in the "Block Details" set the name that will be used later for the function PlaceAtNode, and set the relative rotation/translation.
If you are good at math you can figure out how to get the relative position/rotation from using the table and the objects and debug.trace
The text was updated successfully, but these errors were encountered:
@DieFeM had some excellent ideas about setting up a blackjack table with integrated markers using attach nodes.
Now place at node can be used and no mountain of card marker references to set up and keep track of.
Just add the nodes and set the relative position/rotation. To get the relative position/rotation do some calculations with papyrus.
You right click on the "0 NiNode", then Node->Attach Node, then in the "Block Details" set the name that will be used later for the function PlaceAtNode, and set the relative rotation/translation.
The text was updated successfully, but these errors were encountered: