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Tileset importing wrong? #157
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There are a number of threads with similar issues, it's just one of those things you have to overcome in Unity which was a 3D game engine before it was a 2D game engine. There are a variety of solutions including fixing the artwork (adding 1 pixel extra on all sides for instance). Turning off anti-aliasing in your game might help too. Search around the other issues here as well as Sean's website itself, should be pretty useful. |
FWIW, I am working on a totally new version of Tiled2Unity that will, among other things, finally take care of seams through the creation of atlas textures. In the meantime this may help: http://tiled2unity.readthedocs.io/en/latest/fixing-seams/ |
Turning off anti-aliasing is a big help but you can still get seams depending on your camera settings. The link has a couple of other solutions to try: http://tiled2unity.readthedocs.io/en/latest/fixing-seams |
I figured it out! What I did, was take the tileset, get rid of the background color in paint.net, and then imported the tileset back into tiled. Then, I didn't have any seams at all. Perhaps its the background color remover that is having issues. |
Hey guys! Just found out about this fabulous peice of software and I was so happy! But now, when I'm using it, I am running into a sprite error. I am getting my sprites all messed up in import! OH NO! So, this is my Tiled Project,
and this is my unity project.
Any reason that the sprites would be messing up like this? Help would be much appreciated! THANKS!
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