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Error about compiling #12770
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you didn’t install hxCodec |
Okay no, I know why it happens if you have SUCCESSFULLY downloaded all psych's libraries as the readme says Basically hxCodec 3.0.2 (and older versions too) has a shitty thing which makes it bug This bug got fixed from hxCodec version 3.0.3 |
IT WORKED!!! Thank ya so much now im compiling it!1 |
nppp |
source/psychlua/CallbackHandler.hx:48: characters 18-33 : Class<llua.Lua_helper> has no field sendErrorsToLua |
|
i used haxelib git linc_luajit https://github.com/superpowers04/linc_luajit master and it showed me this what do i do now? |
install visual studio |
that's visual studio code bro, not visual studio |
MSVC v142 - VS 2019 C++ x64/x86 build tools has to be latest |
I'm sorry but what do you mean by Latest how will I know its newer? |
latest works |
Hey I did it and it work I compiled it but for some reason I can't add stuff like images, songs and json like how I can't see my character in the character editor |
Idk how to work the mod templete idk why I can't add characters or have json being shown in the compiled build |
please make a new issue for that |
yea and I’m getting tired of discussing this on a closed issue |
it still doesn't work for me |
then it must be something else |
Did'nt Work |
then as i said before too, create a new issue and let other ppl help you, dont use this issue |
Hello, I come to present a problem that occurred to me when compiling Psych engine, when compiling I simply found: source/psychlua/HScript.hx:317: characters 89-96 : Type not found : TeaCall and it is simply tedious, run all the Visual Studio files, I remember having executed the necessary .bat that are inside the setup folder in this way installing the dependencies, as well as having correctly installed git and haxe, what should I do? |
I saw this and I must ask three things: |
I have the same problem and the same thing appears, I don't know what to do C:\Users\julio cesar\Desktop\mod de fnf\FNF-PsychEngine-main\FNF-PsychEngine-main>lime test windows that's what I get when I try to compile |
In source/psychlua.hx replace everything with "TeaCall" to "Tea" |
I did what you said and tried again to see if it works, but when I put "lime test windows" it didn't work and it gave me this: source/psychlua/CallbackHandler.hx:55: characters 18-33 : Class<llua.Lua_helper> has no field sendErrorsToLua |
i need help "source/psychlua/HScript.hx:317: characters 89-96 : Type not found : TeaCall" |
set all references of "TeaCall" to "Tea" |
Describe your bug here.
alrig, so i have download all the things that psych engine needs to build, the haxe, the libarys, etc
but when i go try this error that i put right down is happening
and i dont know how to fix, any help will be awesome
thx.
Command Prompt/Terminal logs (if existing)
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
Yes, i edited the play state, i have added/replaced
''#if VIDEOS_ALLOWED #if (hxCodec >= "3.0.0") import hxcodec.flixel.FlxVideo as VideoHandler; #elseif (hxCodec >= "2.6.1") import hxcodec.VideoHandler as VideoHandler; #elseif (hxCodec == "2.6.0") import VideoHandler as VideoHandler; #else import vlc.VideoHandler; #end #end''
and
''public function startVideo(name:String) { #if VIDEOS_ALLOWED inCutscene = true; var filepath:String = Paths.video(name); #if sys if(!FileSystem.exists(filepath)) #else if(!OpenFlAssets.exists(filepath)) #end { FlxG.log.warn('Couldnt find video file: ' + name); startAndEnd(); return; } var video:VideoHandler = new VideoHandler(); #if (hxCodec >= "3.0.0") // Recent versions video.play(filepath); video.onEndReached.add(function() { video.dispose(); startAndEnd(); return; }, true); #else // Older versions video.playVideo(filepath); video.finishCallback = function() { startAndEnd(); return; } #end #else FlxG.log.warn('Platform not supported!'); startAndEnd(); return; #end }''
just thatlol
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