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Adding lang as a new file #136
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It's already configurable, but it's not in the Skript folder. |
@JKGamerxD He knows, he wants it to actually be in the folder lol |
This is clearly intended feature, though I do not know why so. Most likely, by providing invalid English language file, you can cause serious trouble. Other language files will default to english, so they're not so critical... Currently you can create your own language "customenglish.lang" and copy-paste english lang file. It would be better to have Skript treat jar's English language as different than user-specified language. That would be not so easy to code, and I'm not going to do it very soon. |
You can copy |
@Blueyescat did you delete the original lang file from the jar, otherwise it's just redundant and using the lang file from the jar, meaning that test is flawed. I realize now that this would need a whole re-write. Keep in mind that this feature was intended to be used for addons, which is why it's not a file in the data folder of Skript, that or it was too much work and Njol didn't see a need. Skript's lang file could be placed in it's own folder like |
No i didn't and it works fine. |
Sorry for being picky about labeling but this is an intended feature that isn't implemented, as stated by https://github.com/SkriptLang/Skript/blob/master/src/main/resources/lang/readme.txt, not an enhancement. |
From that file:
|
Can we please get the lang files as a new configurable file in the Skript folder?
https://github.com/bensku/Skript/blob/master/src/main/resources/lang/english.lang
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