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Create an example where you stop interactivity why calling the InteractiveController.Stop() method. Do some background work without showing anything. Explore how we could then display some dialog again if required (for example when something goes wrong in the background logic).
The text was updated successfully, but these errors were encountered:
Create an example where you stop interactivity why calling the InteractiveController.Stop() method. Do some background work without showing anything. Explore how we could then display some dialog again if required (for example when something goes wrong in the background logic).
The text was updated successfully, but these errors were encountered: