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frame.go
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// Copyright 2014 SteelSeries ApS. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This package implements a basic LISP interpretor for embedding in a go program for scripting.
// This file implements the frame data type.
package golisp
import (
"strings"
"sync"
"github.com/SteelSeries/set.v0"
)
type FrameMapData map[string]*Data
type FrameMap struct {
Data FrameMapData
Mutex sync.RWMutex
}
func (self *FrameMap) hasSlotLocally(key string) bool {
_, ok := self.Data[key]
return ok
}
func (self *FrameMap) localSlots() []string {
slots := make([]string, 0, len(self.Data))
for k, _ := range self.Data {
slots = append(slots, k)
}
return slots
}
func isParentKey(key string) bool {
return strings.HasSuffix(key, "*:")
}
func (self *FrameMap) hasParentSlots() bool {
for k, _ := range self.Data {
if isParentKey(k) {
return true
}
}
return false
}
func (self *FrameMap) Parents() []*FrameMap {
parents := make([]*FrameMap, 0, 0)
for k, v := range self.Data {
if isParentKey(k) && v != nil {
parents = append(parents, FrameValue(v))
}
}
return parents
}
//------------------------------------------------------------
func (self *FrameMap) hasSlotHelper(key string, v *set.Set) bool {
if v.Has(self) {
return false
}
v.Add(self)
if self.hasSlotLocally(key) {
return true
}
if !self.hasParentSlots() {
return false
}
for _, p := range self.Parents() {
p.Mutex.RLock()
hasSlot := p.hasSlotHelper(key, v)
p.Mutex.RUnlock()
if hasSlot {
return true
}
}
return false
}
func (self *FrameMap) HasSlot(key string) (ret bool) {
visited := set.New()
self.Mutex.RLock()
ret = self.hasSlotHelper(key, visited)
self.Mutex.RUnlock()
return
}
//------------------------------------------------------------
func (self *FrameMap) getHelper(key string, v *set.Set) *Data {
if v.Has(self) {
return nil
}
v.Add(self)
val, ok := self.Data[key]
if ok {
return val
}
for _, p := range self.Parents() {
p.Mutex.RLock()
val := p.getHelper(key, v)
p.Mutex.RUnlock()
if val != nil {
return val
}
}
return nil
}
func (self *FrameMap) Get(key string) (ret *Data) {
visited := set.New()
self.Mutex.RLock()
ret = self.getHelper(key, visited)
self.Mutex.RUnlock()
return
}
//------------------------------------------------------------
func (self *FrameMap) Remove(key string) bool {
self.Mutex.Lock()
if !self.hasSlotLocally(key) {
self.Mutex.Unlock()
return false
}
delete(self.Data, key)
self.Mutex.Unlock()
return true
}
//------------------------------------------------------------
func (self *FrameMap) Set(key string, value *Data) *Data {
self.Mutex.Lock()
self.Data[key] = value
self.Mutex.Unlock()
return value
}
//------------------------------------------------------------
func (self *FrameMap) Clone() *FrameMap {
f := FrameMap{}
f.Data = make(FrameMapData)
self.Mutex.RLock()
for k, v := range self.Data {
f.Data[k] = v
}
self.Mutex.RUnlock()
return &f
}
func (self *FrameMap) Keys() []*Data {
self.Mutex.RLock()
keys := make([]*Data, 0, len(self.Data))
for k, _ := range self.Data {
keys = append(keys, Intern(k))
}
self.Mutex.RUnlock()
return keys
}
func (self *FrameMap) Values() []*Data {
self.Mutex.RLock()
values := make([]*Data, 0, len(self.Data))
for _, v := range self.Data {
values = append(values, v)
}
self.Mutex.RUnlock()
return values
}